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Parrot crash script to become a sneaky ninja and steal the pirate's booty (#752)
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@ -116,6 +116,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
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"GfJailWalls.cpp"
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"GfMaelstromGeyser.cpp"
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"GfOrgan.cpp"
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"GfParrotCrash.cpp"
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"GfTikiTorch.cpp"
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"GrowingFlower.cpp"
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"HydrantBroken.cpp"
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@ -119,6 +119,7 @@
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#include "GfArchway.h"
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#include "GfMaelstromGeyser.h"
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#include "PirateRep.h"
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#include "GfParrotCrash.h"
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// SG Scripts
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#include "SGCannon.h"
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@ -504,6 +505,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new GfMaelstromGeyser();
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else if (scriptName == "scripts\\ai\\GF\\L_PIRATE_REP.lua")
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script = new PirateRep();
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else if (scriptName == "scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua")
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script = new GfParrotCrash();
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// SG
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else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")
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13
dScripts/GfParrotCrash.cpp
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dScripts/GfParrotCrash.cpp
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@ -0,0 +1,13 @@
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#include "GfParrotCrash.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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#include "dLogger.h"
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void GfParrotCrash::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (args == "Slow") {
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skillComponent->CalculateBehavior(m_SlowSkillID, m_SlowBehaviorID, sender->GetObjectID());
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} else if (args == "Unslow") {
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skillComponent->CalculateBehavior(m_UnslowSkillID, m_UnslowBehaviorID, sender->GetObjectID());
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}
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}
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13
dScripts/GfParrotCrash.h
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dScripts/GfParrotCrash.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "CppScripts.h"
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class GfParrotCrash : public CppScripts::Script {
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public:
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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const uint32_t m_SlowSkillID = 795;
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const uint32_t m_SlowBehaviorID = 14214;
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const uint32_t m_UnslowSkillID = 796;
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const uint32_t m_UnslowBehaviorID = 14215;
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};
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