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Parrot crash script to become a sneaky ninja and steal the pirate's booty (#752)
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13
dScripts/GfParrotCrash.cpp
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13
dScripts/GfParrotCrash.cpp
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#include "GfParrotCrash.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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#include "dLogger.h"
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void GfParrotCrash::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (args == "Slow") {
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skillComponent->CalculateBehavior(m_SlowSkillID, m_SlowBehaviorID, sender->GetObjectID());
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} else if (args == "Unslow") {
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skillComponent->CalculateBehavior(m_UnslowSkillID, m_UnslowBehaviorID, sender->GetObjectID());
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}
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}
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