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fix: Extend saved ugc id to 64 bits (#1885)
Tetsed that ugc models are saved and loaded with the correct bits
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@@ -621,7 +621,6 @@ void PropertyManagementComponent::Load() {
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//BBB property models need to have extra stuff set for them:
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if (databaseModel.lot == 14) {
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LWOOBJID blueprintID = databaseModel.ugcId;
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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