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fix: Extend saved ugc id to 64 bits (#1885)
Tetsed that ugc models are saved and loaded with the correct bits
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@@ -192,7 +192,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
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}
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void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
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void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
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}
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@@ -60,7 +60,7 @@ class TestSQLDatabase : public GameDatabase {
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint64_t blueprintId,
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const uint32_t accountId,
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const LWOOBJID characterId) override;
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std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
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