Player forced movement component (#672)

* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue

* Add proper Player Force movement component
Not used, yet
This commit is contained in:
Aaron Kimbrell
2022-07-24 13:25:10 -05:00
committed by GitHub
parent f2d1c5d26d
commit b57cacc676
5 changed files with 147 additions and 54 deletions

View File

@@ -0,0 +1,16 @@
#include "PlayerForcedMovementComponent.h"
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
}
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags){
outBitStream->Write(m_DirtyInfo);
if (m_DirtyInfo) {
outBitStream->Write(m_PlayerOnRail);
outBitStream->Write(m_ShowBillboard);
}
m_DirtyInfo = false;
}