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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: spectate command
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a54600b41e
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@ -6212,3 +6212,17 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
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bitStream.Write(bForceCycling);
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bitStream.Write(cyclingMode);
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bitStream.Write(optionalTargetID);
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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@ -40,6 +40,11 @@ enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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DISALLOW_CYCLING
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};
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namespace GameMessages {
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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@ -666,6 +671,7 @@ namespace GameMessages {
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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};
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#endif // GAMEMESSAGES_H
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@ -929,6 +929,15 @@ void SlashCommandHandler::Startup() {
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};
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RegisterCommand(FindPlayerCommand);
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Command SpectateCommand{
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.help = "Spectate a player",
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.info = "Specify a player name to spectate. They must be in the same world as you",
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.aliases = { "spectate", "follow" },
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.handle = GMGreaterThanZeroCommands::Spectate,
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.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
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};
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RegisterCommand(SpectateCommand);
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// Register GM Zero Commands
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Command HelpCommand{
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@ -322,4 +322,12 @@ namespace GMGreaterThanZeroCommands {
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request.Serialize(bitStream);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.length() <= 0) GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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auto player = PlayerManager::GetPlayer(args);
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if (!player) GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
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}
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}
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@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
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void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif //!GMGREATERTHANZEROCOMMANDS_H
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