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feat: spectate command
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@@ -322,4 +322,12 @@ namespace GMGreaterThanZeroCommands {
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request.Serialize(bitStream);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.length() <= 0) GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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auto player = PlayerManager::GetPlayer(args);
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if (!player) GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
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}
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}
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