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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: spectate command
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@@ -40,6 +40,11 @@ enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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DISALLOW_CYCLING
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};
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namespace GameMessages {
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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@@ -666,6 +671,7 @@ namespace GameMessages {
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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};
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#endif // GAMEMESSAGES_H
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