feat: spectate command

This commit is contained in:
Aaron Kimbre
2024-06-03 21:50:12 -05:00
parent a54600b41e
commit b56d077892
5 changed files with 38 additions and 0 deletions

View File

@@ -40,6 +40,11 @@ enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
namespace GameMessages {
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
@@ -666,6 +671,7 @@ namespace GameMessages {
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
};
#endif // GAMEMESSAGES_H