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Dont preemptively delete objects
Let finalizeShutdown take care of it
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@ -248,8 +248,6 @@ int main(int argc, char** argv) {
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std::cout << "Account created successfully!\n";
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std::cout << "Account created successfully!\n";
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Database::Destroy("MasterServer");
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delete Game::logger;
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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