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feat: working rotations
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@@ -22,6 +22,11 @@ enum class eClimbableType : int32_t {
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CLIMBABLE_TYPE_WALL_STICK
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};
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namespace GameMessages {
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struct SetAngularVelocity;
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struct GetAngularVelocity;
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}
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/**
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* Component that serializes locations of entities to the client
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@@ -61,8 +66,8 @@ public:
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*/
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void SetAngularVelocity(const NiPoint3& value) { m_AngularVelocity = value; m_DirtyVelocity = true; }
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bool OnSetAngularVelocity(GameMessages::GameMsg& msg);
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bool OnGetAngularVelocity(GameMessages::GameMsg& msg);
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bool OnSetAngularVelocity(GameMessages::SetAngularVelocity& setAngVel);
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bool OnGetAngularVelocity(GameMessages::GetAngularVelocity& getAngVel);
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/**
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* Returns the physics motion state
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