feat: working rotations

This commit is contained in:
David Markowitz
2026-09-26 00:32:59 -07:00
parent baa9709220
commit b5161790e5
7 changed files with 145 additions and 155 deletions

View File

@@ -147,17 +147,25 @@ public:
// Force sets the velocity to a value.
void SetVelocity(const NiPoint3& velocity) const;
// Attempts to set the angular velocity of the model.
// If the axis currently has a velocity of zero, returns true.
// If the axis is currently controlled by a behavior, returns false.
bool TrySetAngularVelocity(const NiPoint3& angularVelocity) const;
// Attempts to claim a world axis (0 = x, 1 = y, 2 = z) for rotation in direction (+1 or -1).
// Returns false if the axis is already controlled by a behavior.
bool TryStartRotation(const int axis, const float direction);
// Sets how many signed degrees the active rotation on axis has progressed and updates the entity.
void SetRotationProgress(const int axis, const float degrees);
// Releases the axis so another behavior can rotate it.
void StopRotation(const int axis);
// Degrees per second for rotation actions at the current speed.
float GetAngularSpeed() const noexcept { return BASE_ANGULAR_SPEED * m_Speed; }
void OnChatMessageReceived(const std::string& sMessage);
void OnHit();
// Sets the speed of the model
void SetSpeed(const float newSpeed) { m_Speed = newSpeed; }
void SetSpeed(const float newSpeed);
// Whether or not to restart at the end of the frame
void RestartAtEndOfFrame() { m_RestartAtEndOfFrame = true; }
@@ -172,6 +180,14 @@ public:
float GetSpeed() const noexcept { return m_Speed; }
private:
// Degrees per second per unit of m_Speed
static constexpr float BASE_ANGULAR_SPEED = 15.0f;
// Sends the client-side angular velocity for the currently active rotation axes.
void SyncAngularVelocity() const;
// Clears all rotation state and makes rotation relative to newBase.
void ResetRotationState(const NiQuaternion& newBase);
// Loads a behavior from the database.
void LoadBehavior(const LWOOBJID behaviorID, const size_t index, const bool isIndexed);
@@ -220,4 +236,19 @@ private:
// Whether or not to restart at the end of the frame.
bool m_RestartAtEndOfFrame{ false };
// The rotation that m_RotationDegrees is applied on top of
NiQuaternion m_RotationBase = QuatUtils::IDENTITY;
// Accumulated signed degrees per world axis since m_RotationBase was set
NiPoint3 m_RotationDegrees{};
// m_RotationDegrees at the moment the current rotation on each axis started
NiPoint3 m_RotationActionStart{};
// Per axis -1, 0 or 1. Non-zero means a behavior currently owns rotation on that axis.
NiPoint3 m_RotationDirection{};
// Whether the client is sent an angular velocity to extrapolate rotation between updates
bool m_SendAngularVelocity{ true };
};