mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
refactor: world packets as structs
WorldPackets now holds what a client sends a world server, one struct per packet with Serialize/Deserialize: Validation, CharacterListRequest, CharacterCreateRequest, CharacterLoginRequest, GameMessage, CharacterDeleteRequest, CharacterRenameRequest, LevelLoadComplete, PositionUpdate, MailPacket, RoutePacket, StringCheck, GeneralChatMessage, HandleFunness, UIHelpTop5. WorldServer's switch became a dispatch map of handlers (each overrides Handle in WorldServer.cpp, logic unchanged: dashboard hooks, LoadPlayer, chat logging, migration checks, message inspector capture all still run); a packet that does not deserialize is logged and dropped. UserManager's create/delete/rename take the structs. The answers are ClientPackets (the CLIENT service): LoadStaticZone, CharacterListResponse, CharacterCreateResponse, CharacterRenameResponse, DeleteCharacterResponse, TransferToWorld, ServerStates, CreateCharacter, ChatModerationString, MakeGMResponse, HTTPMonitorInfoResponse and DebugOutput, built at the call sites (world server, UserManager, slash commands, dashboard actions, components, migration). The world -> chat forward of a routed packet is ChatPackets::RoutedFromClient. All WorldPackets::Send* functions, HTTPMonitorInfo and the ClientPackets parse functions are gone. The architecture doc now states the file rule: a packet lives in the file of the ServiceType in its header. No wire change. Verified against frozen verbatim copies of the old code (tests/dGameTests/dNetTests/Legacy/WorldPacketsLegacy.h): every response is sent through the old function and the struct over grids of inputs (all enum values, strings of every length class, IDs, >64 moderation segments, big XML) and must match byte for byte; every request is read by the old code and the struct and must give the same values; plus golden bytes, round trips, truncation checks and a field width mutation that made the tests fail. Only differences: malformed requests are dropped instead of handled with partial values, and LevelLoadComplete now reads the zone ID the client sends after it (lu_packets and captures show the 1.10.64 client always sends it; DLU ignored it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -5,7 +5,15 @@
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#include "ClientPackets.h"
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#include "dCommonVars.h"
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#include "PositionUpdate.h"
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#include "eCharacterCreationResponse.h"
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#include "eGameMasterLevel.h"
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#include "eRenameResponse.h"
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#include "LDFFormat.h"
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#include "ZCompression.h"
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#include <cassert>
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#include <memory>
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#include <ranges>
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#include "eLoginResponse.h"
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namespace ClientPackets {
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@@ -61,122 +69,374 @@ namespace ClientPackets {
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VALIDATE_READ(stamps.Deserialize(bitStream));
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return true;
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}
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}
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ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatMessage message;
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int32_t messageLength{};
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inStream.Read(message.chatChannel);
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inStream.Read(message.unknown);
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inStream.Read(messageLength);
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if (messageLength > MAX_MESSAGE_LENGTH || messageLength < 0) return message;
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for (int32_t i = 0; i < (messageLength - 1); ++i) {
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char16_t character;
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inStream.Read(character);
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message.message.push_back(character);
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void LoadStaticZone::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(mapID);
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bitStream.Write(instanceID);
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bitStream.Write(cloneID);
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bitStream.Write(mapChecksum);
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bitStream.Write(editorEnabled);
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bitStream.Write(editorLevel);
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bitStream.Write(playerPosition.x);
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bitStream.Write(playerPosition.y);
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bitStream.Write(playerPosition.z);
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bitStream.Write(instanceType);
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}
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return message;
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}
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PositionUpdate ClientPackets::HandleClientPositionUpdate(Packet* packet) {
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PositionUpdate update;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(update.position.x);
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inStream.Read(update.position.y);
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inStream.Read(update.position.z);
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inStream.Read(update.rotation.x);
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inStream.Read(update.rotation.y);
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inStream.Read(update.rotation.z);
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inStream.Read(update.rotation.w);
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inStream.Read(update.onGround);
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inStream.Read(update.onRail);
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bool velocityFlag = false;
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inStream.Read(velocityFlag);
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if (velocityFlag) {
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inStream.Read(update.velocity.x);
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inStream.Read(update.velocity.y);
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inStream.Read(update.velocity.z);
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bool LoadStaticZone::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(mapID));
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VALIDATE_READ(bitStream.Read(instanceID));
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VALIDATE_READ(bitStream.Read(cloneID));
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VALIDATE_READ(bitStream.Read(mapChecksum));
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VALIDATE_READ(bitStream.Read(editorEnabled));
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VALIDATE_READ(bitStream.Read(editorLevel));
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VALIDATE_READ(bitStream.Read(playerPosition.x));
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VALIDATE_READ(bitStream.Read(playerPosition.y));
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VALIDATE_READ(bitStream.Read(playerPosition.z));
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VALIDATE_READ(bitStream.Read(instanceType));
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return true;
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}
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bool angVelocityFlag = false;
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inStream.Read(angVelocityFlag);
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if (angVelocityFlag) {
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inStream.Read(update.angularVelocity.x);
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inStream.Read(update.angularVelocity.y);
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inStream.Read(update.angularVelocity.z);
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}
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void CharacterListResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(characters.size());
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bitStream.Write(selectedCharacterIndex);
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(update.localSpaceInfo.objectId);
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inStream.Read(update.localSpaceInfo.position.x);
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inStream.Read(update.localSpaceInfo.position.y);
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inStream.Read(update.localSpaceInfo.position.z);
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bool hasLinearVelocity = false;
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(update.localSpaceInfo.linearVelocity.x);
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inStream.Read(update.localSpaceInfo.linearVelocity.y);
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inStream.Read(update.localSpaceInfo.linearVelocity.z);
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for (const auto& character : characters) {
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bitStream.Write(character.objectID);
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bitStream.Write(character.unknown1);
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bitStream.Write(character.name);
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bitStream.Write(character.unapprovedName);
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bitStream.Write<uint8_t>(character.nameRejected);
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bitStream.Write<uint8_t>(character.isFreeToPlay);
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bitStream.Write(character.unknown2);
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bitStream.Write(character.shirtColor);
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bitStream.Write(character.shirtStyle);
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bitStream.Write(character.pantsColor);
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bitStream.Write(character.hairStyle);
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bitStream.Write(character.hairColor);
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bitStream.Write(character.leftHand);
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bitStream.Write(character.rightHand);
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bitStream.Write(character.eyebrows);
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bitStream.Write(character.eyes);
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bitStream.Write(character.mouth);
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bitStream.Write(character.unknown3);
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bitStream.Write(character.zoneID);
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bitStream.Write(character.zoneInstance);
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bitStream.Write(character.zoneClone);
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bitStream.Write(character.lastLogin);
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bitStream.Write<uint16_t>(character.equippedItems.size());
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for (const auto item : character.equippedItems) bitStream.Write(item);
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}
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}
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bool hasRemoteInputInfo{};
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if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(update.remoteInputInfo.m_RemoteInputX);
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inStream.Read(update.remoteInputInfo.m_RemoteInputY);
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inStream.Read(update.remoteInputInfo.m_IsPowersliding);
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inStream.Read(update.remoteInputInfo.m_IsModified);
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bool CharacterListResponse::Deserialize(RakNet::BitStream& bitStream) {
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uint8_t count{};
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VALIDATE_READ(bitStream.Read(count));
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VALIDATE_READ(bitStream.Read(selectedCharacterIndex));
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characters.resize(count);
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for (auto& character : characters) {
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VALIDATE_READ(bitStream.Read(character.objectID));
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VALIDATE_READ(bitStream.Read(character.unknown1));
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VALIDATE_READ(bitStream.Read(character.name));
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VALIDATE_READ(bitStream.Read(character.unapprovedName));
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uint8_t flag{};
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VALIDATE_READ(bitStream.Read(flag));
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character.nameRejected = flag != 0;
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VALIDATE_READ(bitStream.Read(flag));
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character.isFreeToPlay = flag != 0;
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VALIDATE_READ(bitStream.Read(character.unknown2));
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VALIDATE_READ(bitStream.Read(character.shirtColor));
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VALIDATE_READ(bitStream.Read(character.shirtStyle));
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VALIDATE_READ(bitStream.Read(character.pantsColor));
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VALIDATE_READ(bitStream.Read(character.hairStyle));
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VALIDATE_READ(bitStream.Read(character.hairColor));
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VALIDATE_READ(bitStream.Read(character.leftHand));
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VALIDATE_READ(bitStream.Read(character.rightHand));
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VALIDATE_READ(bitStream.Read(character.eyebrows));
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VALIDATE_READ(bitStream.Read(character.eyes));
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VALIDATE_READ(bitStream.Read(character.mouth));
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VALIDATE_READ(bitStream.Read(character.unknown3));
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VALIDATE_READ(bitStream.Read(character.zoneID));
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VALIDATE_READ(bitStream.Read(character.zoneInstance));
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VALIDATE_READ(bitStream.Read(character.zoneClone));
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VALIDATE_READ(bitStream.Read(character.lastLogin));
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uint16_t itemCount{};
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VALIDATE_READ(bitStream.Read(itemCount));
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if (itemCount > BITS_TO_BYTES(bitStream.GetNumberOfUnreadBits()) / sizeof(LOT)) return false;
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character.equippedItems.resize(itemCount);
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for (auto& item : character.equippedItems) VALIDATE_READ(bitStream.Read(item));
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}
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return true;
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}
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return update;
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}
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ChatModerationRequest ClientPackets::HandleChatModerationRequest(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatModerationRequest request;
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inStream.Read(request.chatLevel);
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inStream.Read(request.requestID);
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for (uint32_t i = 0; i < 42; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.receiver.push_back(static_cast<uint8_t>(character));
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void CharacterCreateResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(response);
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}
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if (!request.receiver.empty()) {
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if (std::string(request.receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
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request.receiver = std::string(request.receiver.c_str() + 4, request.receiver.size() - 4);
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bool CharacterCreateResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(response));
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return true;
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}
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void CharacterRenameResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(response);
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}
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bool CharacterRenameResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(response));
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return true;
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}
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void DeleteCharacterResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(success);
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}
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bool DeleteCharacterResponse::Deserialize(RakNet::BitStream& bitStream) {
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uint8_t flag{};
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VALIDATE_READ(bitStream.Read(flag));
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success = flag != 0;
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return true;
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}
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void TransferToWorld::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(serverIP);
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bitStream.Write(serverPort);
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bitStream.Write<uint8_t>(mythranShift);
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}
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bool TransferToWorld::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(serverIP));
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VALIDATE_READ(bitStream.Read(serverPort));
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uint8_t flag{};
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VALIDATE_READ(bitStream.Read(flag));
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mythranShift = flag != 0;
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return true;
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}
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void ServerStates::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(serverState);
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}
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bool ServerStates::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(serverState));
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return true;
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}
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void CreateCharacter::Serialize(RakNet::BitStream& bitStream) const {
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using namespace std;
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RakNet::BitStream data;
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LwoNameValue ldfData;
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ldfData.Insert<LWOOBJID>(u"objid", objectID);
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ldfData.Insert<LOT>(u"template", templateID);
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ldfData.Insert<string>(u"xmlData", xmlData);
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ldfData.Insert<u16string>(u"name", name);
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ldfData.Insert<int32_t>(u"gmlevel", static_cast<int32_t>(gmLevel));
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ldfData.Insert<int32_t>(u"chatmode", chatMode);
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ldfData.Insert<int64_t>(u"reputation", reputation);
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ldfData.Insert<int32_t>(u"propertycloneid", propertyCloneID);
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data.Write<uint32_t>(ldfData.values.size());
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for (const auto& toSerialize : ldfData | std::views::values) toSerialize->WriteToPacket(data);
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//Compress the data before sending:
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const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
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auto compressedData = std::make_unique<uint8_t[]>(reservedSize);
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size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData.get(), reservedSize);
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assert(size <= reservedSize);
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bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
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bitStream.Write<uint8_t>(1); //compressed boolean, true
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
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bitStream.Write<uint32_t>(size);
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/**
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* In practice, this warning serves no purpose for us. We allocate the max memory needed on the heap
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* and then compress the data. In the off chance that the compression actually increases the size,
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* an assertion is done to prevent bad data from being saved or sent.
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*/
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#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
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bitStream.WriteAlignedBytes(compressedData.get(), size);
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#pragma warning(default:6385)
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}
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namespace {
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bool ReadLdfKey(RakNet::BitStream& bitStream, std::u16string& key) {
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uint8_t keyBytes{};
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VALIDATE_READ(bitStream.Read(keyBytes));
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key.resize(keyBytes / sizeof(char16_t));
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for (auto& character : key) VALIDATE_READ(bitStream.Read(character));
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return true;
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}
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}
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uint16_t messageLength;
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inStream.Read(messageLength);
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if (messageLength > MAX_MESSAGE_LENGTH) return request;
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for (uint32_t i = 0; i < messageLength; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.message.push_back(static_cast<uint8_t>(character));
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bool CreateCharacter::Deserialize(RakNet::BitStream& bitStream) {
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uint32_t sizePlusHeader{};
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uint8_t compressed{};
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uint32_t uncompressedSize{};
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uint32_t compressedSize{};
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VALIDATE_READ(bitStream.Read(sizePlusHeader));
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VALIDATE_READ(bitStream.Read(compressed));
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VALIDATE_READ(bitStream.Read(uncompressedSize));
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VALIDATE_READ(bitStream.Read(compressedSize));
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if (compressed != 1 || sizePlusHeader != compressedSize + 9) return false;
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if (compressedSize > BITS_TO_BYTES(bitStream.GetNumberOfUnreadBits()) || uncompressedSize > MAX_MESSAGE_LENGTH) return false;
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std::vector<uint8_t> compressedData(compressedSize);
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if (compressedSize > 0) VALIDATE_READ(bitStream.ReadAlignedBytes(compressedData.data(), compressedSize));
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std::vector<uint8_t> uncompressed(uncompressedSize);
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int32_t error{};
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const auto decompressedSize = ZCompression::Decompress(compressedData.data(), compressedSize, uncompressed.data(), uncompressedSize, error);
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if (decompressedSize != static_cast<int32_t>(uncompressedSize)) return false;
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RakNet::BitStream data(uncompressed.data(), uncompressed.size(), false);
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uint32_t count{};
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VALIDATE_READ(data.Read(count));
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for (uint32_t i = 0; i < count; i++) {
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std::u16string key;
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VALIDATE_READ(ReadLdfKey(data, key));
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uint8_t type{};
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VALIDATE_READ(data.Read(type));
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switch (type) {
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case LDF_TYPE_S32: {
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int32_t value{};
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VALIDATE_READ(data.Read(value));
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if (key == u"template") templateID = value;
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else if (key == u"gmlevel") gmLevel = static_cast<eGameMasterLevel>(value);
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else if (key == u"chatmode") chatMode = value;
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else if (key == u"propertycloneid") propertyCloneID = value;
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break;
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}
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case LDF_TYPE_OBJID: {
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int64_t value{};
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VALIDATE_READ(data.Read(value));
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if (key == u"objid") objectID = value;
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else if (key == u"reputation") reputation = value;
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break;
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}
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case LDF_TYPE_UTF_16: {
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std::u16string value;
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(data, value));
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if (key == u"name") name = value;
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break;
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}
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case LDF_TYPE_UTF_8: {
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std::string value;
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(data, value));
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if (key == u"xmlData") xmlData = value;
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break;
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}
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default:
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return false; // CreateCharacter never uses other types
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}
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||||
}
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return true;
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}
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||||
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return request;
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||||
}
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void ChatModerationString::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(requestAccepted); // Is sentence ok?
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bitStream.Write(sourceID); // Source ID, unknown
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||||
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int32_t ClientPackets::SendTop5HelpIssues(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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int32_t language = 0;
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inStream.Read(language);
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return language;
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bitStream.Write(requestID); // request ID
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bitStream.Write(chatMode); // chat mode
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bitStream.Write(receiver); // receiver name
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||||
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for (const auto& [start, length] : rejectedSegments) {
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bitStream.Write(start); // start index
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bitStream.Write(length); // length
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}
|
||||
|
||||
for (auto i = rejectedSegments.size(); i < 64; i++) {
|
||||
bitStream.Write<uint16_t>(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatModerationString::Deserialize(RakNet::BitStream& bitStream) {
|
||||
uint8_t accepted{};
|
||||
VALIDATE_READ(bitStream.Read(accepted));
|
||||
requestAccepted = accepted != 0;
|
||||
VALIDATE_READ(bitStream.Read(sourceID));
|
||||
VALIDATE_READ(bitStream.Read(requestID));
|
||||
VALIDATE_READ(bitStream.Read(chatMode));
|
||||
VALIDATE_READ(bitStream.Read(receiver));
|
||||
|
||||
rejectedSegments.clear();
|
||||
for (int i = 0; i < 64; i++) {
|
||||
uint8_t start{};
|
||||
uint8_t length{};
|
||||
VALIDATE_READ(bitStream.Read(start));
|
||||
VALIDATE_READ(bitStream.Read(length));
|
||||
if (start != 0 || length != 0) rejectedSegments.emplace(start, length);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MakeGMResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(previousLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(newLevel));
|
||||
}
|
||||
|
||||
bool MakeGMResponse::Deserialize(RakNet::BitStream& bitStream) {
|
||||
uint8_t flag{};
|
||||
uint16_t highest{};
|
||||
uint16_t previous{};
|
||||
uint16_t next{};
|
||||
VALIDATE_READ(bitStream.Read(flag));
|
||||
VALIDATE_READ(bitStream.Read(highest));
|
||||
VALIDATE_READ(bitStream.Read(previous));
|
||||
VALIDATE_READ(bitStream.Read(next));
|
||||
success = flag != 0;
|
||||
highestLevel = static_cast<eGameMasterLevel>(highest);
|
||||
previousLevel = static_cast<eGameMasterLevel>(previous);
|
||||
newLevel = static_cast<eGameMasterLevel>(next);
|
||||
return true;
|
||||
}
|
||||
|
||||
void HTTPMonitorInfoResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(port);
|
||||
bitStream.Write<uint8_t>(openWeb);
|
||||
bitStream.Write<uint8_t>(supportsSum);
|
||||
bitStream.Write<uint8_t>(supportsDetail);
|
||||
bitStream.Write<uint8_t>(supportsWho);
|
||||
bitStream.Write<uint8_t>(supportsObjects);
|
||||
}
|
||||
|
||||
bool HTTPMonitorInfoResponse::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(bitStream.Read(port));
|
||||
for (auto* flag : { &openWeb, &supportsSum, &supportsDetail, &supportsWho, &supportsObjects }) {
|
||||
uint8_t value{};
|
||||
VALIDATE_READ(bitStream.Read(value));
|
||||
*flag = value != 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DebugOutput::Serialize(RakNet::BitStream& bitStream) const {
|
||||
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, data);
|
||||
}
|
||||
|
||||
bool DebugOutput::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, data));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user