refactor: world packets as structs

WorldPackets now holds what a client sends a world server, one struct per
packet with Serialize/Deserialize: Validation, CharacterListRequest,
CharacterCreateRequest, CharacterLoginRequest, GameMessage,
CharacterDeleteRequest, CharacterRenameRequest, LevelLoadComplete,
PositionUpdate, MailPacket, RoutePacket, StringCheck, GeneralChatMessage,
HandleFunness, UIHelpTop5. WorldServer's switch became a dispatch map of
handlers (each overrides Handle in WorldServer.cpp, logic unchanged:
dashboard hooks, LoadPlayer, chat logging, migration checks, message
inspector capture all still run); a packet that does not deserialize is
logged and dropped. UserManager's create/delete/rename take the structs.

The answers are ClientPackets (the CLIENT service): LoadStaticZone,
CharacterListResponse, CharacterCreateResponse, CharacterRenameResponse,
DeleteCharacterResponse, TransferToWorld, ServerStates, CreateCharacter,
ChatModerationString, MakeGMResponse, HTTPMonitorInfoResponse and
DebugOutput, built at the call sites (world server, UserManager, slash
commands, dashboard actions, components, migration). The world -> chat
forward of a routed packet is ChatPackets::RoutedFromClient. All
WorldPackets::Send* functions, HTTPMonitorInfo and the ClientPackets parse
functions are gone. The architecture doc now states the file rule: a
packet lives in the file of the ServiceType in its header.

No wire change. Verified against frozen verbatim copies of the old code
(tests/dGameTests/dNetTests/Legacy/WorldPacketsLegacy.h): every response
is sent through the old function and the struct over grids of inputs
(all enum values, strings of every length class, IDs, >64 moderation
segments, big XML) and must match byte for byte; every request is read
by the old code and the struct and must give the same values; plus
golden bytes, round trips, truncation checks and a field width mutation
that made the tests fail. Only differences: malformed requests are
dropped instead of handled with partial values, and LevelLoadComplete now
reads the zone ID the client sends after it (lu_packets and captures show
the 1.10.64 client always sends it; DLU ignored it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 23:10:57 -05:00
parent efa08ac1d0
commit b489ee59f8
21 changed files with 3040 additions and 907 deletions

View File

@@ -20,7 +20,7 @@
#include "UserManager.h"
#include "User.h"
#include "VanityUtilities.h"
#include "WorldPackets.h"
#include "ClientPackets.h"
#include "ZoneInstanceManager.h"
// Database
@@ -80,7 +80,12 @@ namespace DEVGMCommands {
bool success = user->GetMaxGMLevel() >= level;
if (success) {
WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
ClientPackets::MakeGMResponse response;
response.success = success;
response.highestLevel = user->GetMaxGMLevel();
response.previousLevel = entity->GetGMLevel();
response.newLevel = level;
response.Send(entity->GetSystemAddress());
GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
entity->SetGMLevel(level);
LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
@@ -88,7 +93,12 @@ namespace DEVGMCommands {
#ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
ClientPackets::MakeGMResponse response;
response.success = true;
response.highestLevel = user->GetMaxGMLevel();
response.previousLevel = entity->GetGMLevel();
response.newLevel = eGameMasterLevel::CIVILIAN;
response.Send(entity->GetSystemAddress());
GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
@@ -1138,7 +1148,11 @@ namespace DEVGMCommands {
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
ClientPackets::TransferToWorld transfer;
transfer.serverIP = LUString(serverIP);
transfer.serverPort = serverPort;
transfer.mythranShift = mythranShift;
transfer.Send(sysAddr);
return;
});
} else {