mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
refactor: world packets as structs
WorldPackets now holds what a client sends a world server, one struct per packet with Serialize/Deserialize: Validation, CharacterListRequest, CharacterCreateRequest, CharacterLoginRequest, GameMessage, CharacterDeleteRequest, CharacterRenameRequest, LevelLoadComplete, PositionUpdate, MailPacket, RoutePacket, StringCheck, GeneralChatMessage, HandleFunness, UIHelpTop5. WorldServer's switch became a dispatch map of handlers (each overrides Handle in WorldServer.cpp, logic unchanged: dashboard hooks, LoadPlayer, chat logging, migration checks, message inspector capture all still run); a packet that does not deserialize is logged and dropped. UserManager's create/delete/rename take the structs. The answers are ClientPackets (the CLIENT service): LoadStaticZone, CharacterListResponse, CharacterCreateResponse, CharacterRenameResponse, DeleteCharacterResponse, TransferToWorld, ServerStates, CreateCharacter, ChatModerationString, MakeGMResponse, HTTPMonitorInfoResponse and DebugOutput, built at the call sites (world server, UserManager, slash commands, dashboard actions, components, migration). The world -> chat forward of a routed packet is ChatPackets::RoutedFromClient. All WorldPackets::Send* functions, HTTPMonitorInfo and the ClientPackets parse functions are gone. The architecture doc now states the file rule: a packet lives in the file of the ServiceType in its header. No wire change. Verified against frozen verbatim copies of the old code (tests/dGameTests/dNetTests/Legacy/WorldPacketsLegacy.h): every response is sent through the old function and the struct over grids of inputs (all enum values, strings of every length class, IDs, >64 moderation segments, big XML) and must match byte for byte; every request is read by the old code and the struct and must give the same values; plus golden bytes, round trips, truncation checks and a field width mutation that made the tests fail. Only differences: malformed requests are dropped instead of handled with partial values, and LevelLoadComplete now reads the zone ID the client sends after it (lu_packets and captures show the 1.10.64 client always sends it; DLU ignored it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -10,6 +10,8 @@
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#include "Logger.h"
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#include "User.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "ClientPackets.h"
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#include "Character.h"
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#include "BitStream.h"
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#include "ObjectIDManager.h"
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@@ -244,89 +246,59 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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chars.push_back(character);
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}
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
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ClientPackets::CharacterListResponse response;
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response.selectedCharacterIndex = 0; //TODO: Pick the most recent played index. character index in front, just picking 0
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std::vector<Character*> characters = u->GetCharacters();
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bitStream.Write<uint8_t>(characters.size());
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bitStream.Write<uint8_t>(0); //TODO: Pick the most recent played index. character index in front, just picking 0
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for (const auto* const character : u->GetCharacters()) {
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auto& entry = response.characters.emplace_back();
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entry.objectID = character->GetObjectID();
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write<uint32_t>(0);
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entry.name = LUWString(character->GetName());
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entry.unapprovedName = LUWString(character->GetUnapprovedName());
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bitStream.Write(LUWString(characters[i]->GetName()));
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bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
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entry.nameRejected = character->GetNameRejected();
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bitStream.Write<uint8_t>(characters[i]->GetNameRejected());
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bitStream.Write<uint8_t>(false);
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entry.shirtColor = character->GetShirtColor();
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entry.shirtStyle = character->GetShirtStyle();
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entry.pantsColor = character->GetPantsColor();
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entry.hairStyle = character->GetHairStyle();
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entry.hairColor = character->GetHairColor();
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entry.leftHand = character->GetLeftHand();
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entry.rightHand = character->GetRightHand();
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entry.eyebrows = character->GetEyebrows();
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entry.eyes = character->GetEyes();
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entry.mouth = character->GetMouth();
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bitStream.Write(LUString("", 10));
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entry.zoneID = character->GetZoneID();
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entry.zoneInstance = character->GetZoneInstance();
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entry.zoneClone = character->GetZoneClone();
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write<uint32_t>(0);
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entry.lastLogin = character->GetLastLogin();
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bitStream.Write<uint16_t>(characters[i]->GetZoneID());
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bitStream.Write<uint16_t>(characters[i]->GetZoneInstance());
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write<uint16_t>(equippedItems.size());
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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entry.equippedItems = character->GetEquippedItems();
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}
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SEND_PACKET;
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response.Send(sysAddr);
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}
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterCreateRequest& request) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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LUWString LUWStringName;
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uint32_t firstNameIndex;
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uint32_t middleNameIndex;
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uint32_t lastNameIndex;
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uint32_t shirtColor;
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uint32_t shirtStyle;
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uint32_t pantsColor;
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uint32_t hairStyle;
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uint32_t hairColor;
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uint32_t lh;
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uint32_t rh;
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uint32_t eyebrows;
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uint32_t eyes;
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uint32_t mouth;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(LUWStringName);
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inStream.Read(firstNameIndex);
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inStream.Read(middleNameIndex);
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inStream.Read(lastNameIndex);
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inStream.IgnoreBytes(9);
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inStream.Read(shirtColor);
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inStream.Read(shirtStyle);
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inStream.Read(pantsColor);
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inStream.Read(hairStyle);
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inStream.Read(hairColor);
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inStream.Read(lh);
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inStream.Read(rh);
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inStream.Read(eyebrows);
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inStream.Read(eyes);
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inStream.Read(mouth);
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const auto& LUWStringName = request.name;
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const uint32_t firstNameIndex = request.firstNameIndex;
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const uint32_t middleNameIndex = request.middleNameIndex;
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const uint32_t lastNameIndex = request.lastNameIndex;
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const uint32_t shirtColor = request.shirtColor;
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const uint32_t shirtStyle = request.shirtStyle;
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const uint32_t pantsColor = request.pantsColor;
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const uint32_t hairStyle = request.hairStyle;
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const uint32_t hairColor = request.hairColor;
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const uint32_t lh = request.leftHand;
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const uint32_t rh = request.rightHand;
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const uint32_t eyebrows = request.eyebrows;
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const uint32_t eyes = request.eyes;
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const uint32_t mouth = request.mouth;
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const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
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@@ -338,13 +310,17 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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if (!name.empty() && Database::Get()->IsNameInUse(name)) {
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LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
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ClientPackets::CharacterCreateResponse response;
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response.response = eCharacterCreationResponse::CUSTOM_NAME_IN_USE;
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response.Send(sysAddr);
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return;
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}
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if (Database::Get()->IsNameInUse(predefinedName)) {
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LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
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ClientPackets::CharacterCreateResponse response;
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response.response = eCharacterCreationResponse::PREDEFINED_NAME_IN_USE;
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response.Send(sysAddr);
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return;
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}
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@@ -370,7 +346,9 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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if (tries >= maxRetries) {
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LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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ClientPackets::CharacterCreateResponse response;
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response.response = eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE;
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response.Send(sysAddr);
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return;
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}
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@@ -430,20 +408,20 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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//Now finally insert our character xml:
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Database::Get()->InsertCharacterXml(objectID, xml.str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
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ClientPackets::CharacterCreateResponse response;
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response.response = eCharacterCreationResponse::SUCCESS;
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response.Send(sysAddr);
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UserManager::RequestCharacterList(sysAddr);
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}
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void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
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void UserManager::DeleteCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterDeleteRequest& request) {
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User* u = GetUser(sysAddr);
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if (!u) {
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LOG("Couldn't get user to delete character");
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return;
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}
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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const LWOOBJID objectID = request.objectID;
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LOG("Received char delete req for ID: %llu", objectID);
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@@ -455,7 +433,9 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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u->GetAccountID());
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if (!hasCharacter) {
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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ClientPackets::DeleteCharacterResponse response;
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response.success = false;
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response.Send(sysAddr);
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} else {
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LOG("Deleting character %llu", objectID);
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Database::Get()->DeleteCharacter(objectID);
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@@ -466,26 +446,24 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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WorldPackets::SendCharacterDeleteResponse(sysAddr, true);
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ClientPackets::DeleteCharacterResponse response;
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response.success = true;
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response.Send(sysAddr);
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}
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}
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void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
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void UserManager::RenameCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterRenameRequest& request) {
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User* u = GetUser(sysAddr);
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if (!u) {
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LOG("Couldn't get user to delete character");
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return;
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}
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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const LWOOBJID objectID = request.objectID;
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LOG("Received char rename request for ID: %llu", objectID);
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LUWString LUWStringName;
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inStream.Read(LUWStringName);
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auto newName = LUWStringName.GetAsString();
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auto newName = request.name.GetAsString();
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Character* character = nullptr;
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const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
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@@ -507,7 +485,9 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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});
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if (!ownsCharacter || !character) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::UNKNOWN_ERROR;
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response.Send(sysAddr);
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} else if (ownsCharacter && character) {
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if (autoRejectNames) {
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// Create a random preapproved name (fallback to default if none available)
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@@ -522,7 +502,9 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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}
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if (newName == character->GetName()) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::NAME_UNAVAILABLE;
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response.Send(sysAddr);
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return;
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}
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@@ -531,28 +513,38 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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Database::Get()->SetCharacterName(objectID, newName);
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DashboardNotify::Changed("characters", objectID);
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LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::SUCCESS;
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response.Send(sysAddr);
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UserManager::RequestCharacterList(sysAddr);
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} else if (IsNamePreapproved(newName)) {
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Database::Get()->SetCharacterName(objectID, newName);
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DashboardNotify::Changed("characters", objectID);
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LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::SUCCESS;
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response.Send(sysAddr);
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UserManager::RequestCharacterList(sysAddr);
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} else {
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Database::Get()->SetPendingCharacterName(objectID, newName);
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DashboardNotify::Changed("characters", objectID);
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DashboardNotify::Changed("pending_names", objectID);
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LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::SUCCESS;
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response.Send(sysAddr);
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UserManager::RequestCharacterList(sysAddr);
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}
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} else {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::NAME_IN_USE;
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response.Send(sysAddr);
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}
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} else {
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LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
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ClientPackets::CharacterRenameResponse response;
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response.response = eRenameResponse::UNKNOWN_ERROR;
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response.Send(sysAddr);
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}
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}
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@@ -591,7 +583,11 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID
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character->SetZoneInstance(zoneInstance);
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character->SetZoneClone(zoneClone);
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld transfer;
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transfer.serverIP = LUString(serverIP);
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transfer.serverPort = serverPort;
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transfer.mythranShift = mythranShift;
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transfer.Send(sysAddr);
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return;
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});
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} else {
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