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Fixed mission progression
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@@ -195,13 +195,13 @@ public:
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* Adds a buff related to equipping a lot to the entity
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* @param lot the lot to find buffs for
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*/
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void ApplyBuff(LOT lot) const;
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void ApplyBuff(Item* item) const;
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/**
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* Removes buffs related to equipping a lot from the entity
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* @param lot the lot to find buffs for
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*/
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void RemoveBuff(LOT lot) const;
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void RemoveBuff(Item* item) const;
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/**
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* Saves the equipped items into a temp state
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@@ -244,7 +244,7 @@ public:
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* @param castOnEquip if true, the skill missions for these buffs will be progressed
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* @return the buffs related to the specified lot
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*/
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std::vector<uint32_t> FindBuffs(LOT lot, bool castOnEquip) const;
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std::vector<uint32_t> FindBuffs(Item* item, bool castOnEquip) const;
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/**
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* Initializes the equipped items with a list of items
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