mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Remove inlines
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
This commit is contained in:
@@ -5,6 +5,8 @@
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#include "PhantomPhysicsComponent.h"
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#include "RenderComponent.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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void AgFans::OnStartup(Entity* self) {
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self->SetVar<bool>(u"alive", true);
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@@ -34,7 +36,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
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if (self->GetVar<bool>(u"on")) {
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GameMessages::SendPlayAnimation(self, u"fan-off");
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RenderComponent::PlayAnimation(self, u"fan-off");
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renderComponent->StopEffect("fanOn");
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self->SetVar<bool>(u"on", false);
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@@ -46,11 +48,11 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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EntityManager::Instance()->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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GameMessages::SendPlayAnimation(fxObj, u"trigger");
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RenderComponent::PlayAnimation(fxObj, u"trigger");
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}
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}
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} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
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GameMessages::SendPlayAnimation(self, u"fan-on");
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RenderComponent::PlayAnimation(self, u"fan-on");
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renderComponent->PlayEffect(495, u"fanOn", "fanOn");
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self->SetVar<bool>(u"on", true);
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@@ -62,7 +64,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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EntityManager::Instance()->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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GameMessages::SendPlayAnimation(fxObj, u"idle");
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RenderComponent::PlayAnimation(fxObj, u"idle");
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}
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}
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}
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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if (inUse) {
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@@ -54,7 +55,7 @@ void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) {
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const auto group = groups[0];
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GameMessages::SendPlayAnimation(effect, u"jetFX");
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RenderComponent::PlayAnimation(effect, u"jetFX");
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self->AddTimer("PlayEffect", 2.5f);
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@@ -1,11 +1,10 @@
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#include "AgSalutingNpcs.h"
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#include "GameMessages.h"
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#include "RenderComponent.h"
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void AgSalutingNpcs::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) {
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if (emote != 356) {
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return;
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}
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GameMessages::SendPlayAnimation(self, u"salutePlayer");
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RenderComponent::PlayAnimation(self, u"salutePlayer");
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}
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@@ -1,5 +1,7 @@
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#include "AgShipPlayerShockServer.h"
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#include "GameMessages.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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@@ -7,7 +9,7 @@ void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
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return;
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}
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active = true;
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GameMessages::SendPlayAnimation(user, shockAnim);
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RenderComponent::PlayAnimation(user, shockAnim);
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GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, NiPoint3(-20, 10, -20));
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GameMessages::SendPlayFXEffect(self, 1430, u"create", "console_sparks", LWOOBJID_EMPTY, 1.0, 1.0, true);
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@@ -3,6 +3,8 @@
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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void AgSpaceStuff::OnStartup(Entity* self) {
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self->AddTimer("FloaterScale", 5.0f);
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@@ -27,13 +29,13 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "FloaterScale") {
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int scaleType = GeneralUtils::GenerateRandomNumber<int>(1, 5);
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GameMessages::SendPlayAnimation(self, u"scale_0" + GeneralUtils::to_u16string(scaleType));
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RenderComponent::PlayAnimation(self, u"scale_0" + GeneralUtils::to_u16string(scaleType));
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self->AddTimer("FloaterPath", 0.4);
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} else if (timerName == "FloaterPath") {
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int pathType = GeneralUtils::GenerateRandomNumber<int>(1, 4);
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int randTime = GeneralUtils::GenerateRandomNumber<int>(20, 25);
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GameMessages::SendPlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
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RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
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self->AddTimer("FloaterScale", randTime);
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} else if (timerName == "ShipShakeExplode") {
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DoShake(self, true);
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@@ -76,16 +78,16 @@ void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
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auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
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if (shipFxObject2)
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GameMessages::SendPlayAnimation(shipFxObject2, u"explosion");
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RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
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} else {
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auto* shipFxObject = GetEntityInGroup(ShipFX);
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auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
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if (shipFxObject)
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GameMessages::SendPlayAnimation(shipFxObject, u"idle");
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RenderComponent::PlayAnimation(shipFxObject, u"idle");
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if (shipFxObject2)
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GameMessages::SendPlayAnimation(shipFxObject2, u"idle");
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RenderComponent::PlayAnimation(shipFxObject2, u"idle");
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}
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}
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@@ -1,6 +1,8 @@
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#include "FvDragonSmashingGolemQb.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
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self->AddTimer("GolemBreakTimer", 10.5f);
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@@ -14,7 +16,7 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
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void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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GameMessages::SendPlayAnimation(self, u"dragonsmash");
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RenderComponent::PlayAnimation(self, u"dragonsmash");
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "GeneralUtils.h"
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#include "RenderComponent.h"
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void FvFlyingCreviceDragon::OnStartup(Entity* self) {
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self->AddTimer("waypoint", 5);
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@@ -67,10 +68,10 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
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auto point = self->GetVar<int32_t>(u"waypoint");
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if (point == 4) {
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GameMessages::SendPlayAnimation(self, u"attack1", 2);
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RenderComponent::PlayAnimation(self, u"attack1", 2.0f);
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self->AddTimer("platform1attack", 1.75f);
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} else if (point == 12) {
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GameMessages::SendPlayAnimation(self, u"attack2", 2);
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RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
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const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
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@@ -101,7 +102,7 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
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}
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}
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} else if (point == 16) {
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GameMessages::SendPlayAnimation(self, u"attack3", 2);
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RenderComponent::PlayAnimation(self, u"attack3", 2.0f);
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self->AddTimer("platform3attack", 0.5f);
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}
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}
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@@ -1,6 +1,8 @@
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#include "FvNinjaGuard.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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void FvNinjaGuard::OnStartup(Entity* self) {
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if (self->GetLOT() == 7412) {
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@@ -12,24 +14,24 @@ void FvNinjaGuard::OnStartup(Entity* self) {
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void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) {
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if (emote != 392) {
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GameMessages::SendPlayAnimation(self, u"no");
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RenderComponent::PlayAnimation(self, u"no");
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return;
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}
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GameMessages::SendPlayAnimation(self, u"scared");
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RenderComponent::PlayAnimation(self, u"scared");
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if (self->GetLOT() == 7412) {
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auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
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if (rightGuard != nullptr) {
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GameMessages::SendPlayAnimation(rightGuard, u"laugh_rt");
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RenderComponent::PlayAnimation(rightGuard, u"laugh_rt");
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}
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} else if (self->GetLOT() == 11128) {
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auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
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if (leftGuard != nullptr) {
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GameMessages::SendPlayAnimation(leftGuard, u"laugh_lt");
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RenderComponent::PlayAnimation(leftGuard, u"laugh_lt");
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}
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}
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}
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@@ -2,6 +2,7 @@
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#include "Entity.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eMissionState.h"
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void LegoDieRoll::OnStartup(Entity* self) {
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@@ -17,23 +18,23 @@ void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
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switch (dieRoll) {
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case 1:
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GameMessages::SendPlayAnimation(self, u"roll-die-1");
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RenderComponent::PlayAnimation(self, u"roll-die-1");
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break;
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case 2:
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GameMessages::SendPlayAnimation(self, u"roll-die-2");
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RenderComponent::PlayAnimation(self, u"roll-die-2");
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break;
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case 3:
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GameMessages::SendPlayAnimation(self, u"roll-die-3");
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RenderComponent::PlayAnimation(self, u"roll-die-3");
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break;
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case 4:
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GameMessages::SendPlayAnimation(self, u"roll-die-4");
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RenderComponent::PlayAnimation(self, u"roll-die-4");
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break;
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case 5:
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GameMessages::SendPlayAnimation(self, u"roll-die-5");
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RenderComponent::PlayAnimation(self, u"roll-die-5");
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break;
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case 6:
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{
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GameMessages::SendPlayAnimation(self, u"roll-die-6");
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RenderComponent::PlayAnimation(self, u"roll-die-6");
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// tracking the It's Truly Random Achievement
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auto* owner = self->GetOwner();
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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@@ -1,5 +1,7 @@
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#include "GfOrgan.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "RenderComponent.h"
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void GfOrgan::OnUse(Entity* self, Entity* user) {
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if (self->GetBoolean(u"bIsInUse")) {
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@@ -11,7 +13,7 @@ void GfOrgan::OnUse(Entity* self, Entity* user) {
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self->SetBoolean(u"bIsInUse", true);
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self->AddTimer("reset", 5.0f);
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GameMessages::SendPlayAnimation(user, u"jig");
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RenderComponent::PlayAnimation(user, u"jig");
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}
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void GfOrgan::OnTimerDone(Entity* self, std::string timerName) {
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@@ -15,6 +15,7 @@
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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Game::logger->Log("SGCannon", "OnStartup");
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@@ -508,17 +509,17 @@ void SGCannon::RecordPlayerScore(Entity* self) {
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void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority) {
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for (auto* cannon : EntityManager::Instance()->GetEntitiesInGroup("cannongroup")) {
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GameMessages::SendPlayAnimation(cannon, animationName, priority);
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RenderComponent::PlayAnimation(cannon, animationName, priority);
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}
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if (onCannon) {
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GameMessages::SendPlayAnimation(self, animationName, priority);
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RenderComponent::PlayAnimation(self, animationName, priority);
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}
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if (onPlayer) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GameMessages::SendPlayAnimation(player, animationName, priority);
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RenderComponent::PlayAnimation(player, animationName, priority);
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}
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}
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}
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@@ -9,6 +9,7 @@
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eMissionTaskType.h"
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#include "RenderComponent.h"
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// Constants are at the bottom
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@@ -122,7 +123,7 @@ void NsConcertInstrument::StartPlayingInstrument(Entity* self, Entity* player) {
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player->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendPlayCinematic(player->GetObjectID(), cinematics.at(instrumentLot), UNASSIGNED_SYSTEM_ADDRESS);
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self->AddCallbackTimer(1.0f, [player, instrumentLot]() {
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GameMessages::SendPlayAnimation(player, animations.at(instrumentLot), 2.0f);
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RenderComponent::PlayAnimation(player, animations.at(instrumentLot), 2.0f);
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});
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for (auto* soundBox : EntityManager::Instance()->GetEntitiesInGroup("Audio-Concert")) {
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@@ -153,7 +154,7 @@ void NsConcertInstrument::StopPlayingInstrument(Entity* self, Entity* player) {
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}
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GameMessages::SendEndCinematic(player->GetObjectID(), cinematics.at(instrumentLot), UNASSIGNED_SYSTEM_ADDRESS, 1.0f);
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GameMessages::SendPlayAnimation(player, smashAnimations.at(instrumentLot), 2.0f);
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RenderComponent::PlayAnimation(player, smashAnimations.at(instrumentLot), 2.0f);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stopCheckingMovement", 0, 0,
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player->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
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}
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@@ -4,6 +4,8 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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void WhFans::OnStartup(Entity* self) {
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self->SetVar<bool>(u"alive", true);
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@@ -30,7 +32,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
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if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
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if (self->GetVar<bool>(u"on")) {
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GameMessages::SendPlayAnimation(self, u"fan-off");
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RenderComponent::PlayAnimation(self, u"fan-off");
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renderComponent->StopEffect("fanOn");
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self->SetVar<bool>(u"on", false);
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@@ -42,7 +44,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
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EntityManager::Instance()->SerializeEntity(volume);
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}
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} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
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GameMessages::SendPlayAnimation(self, u"fan-on");
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RenderComponent::PlayAnimation(self, u"fan-on");
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self->SetVar<bool>(u"on", true);
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@@ -1,6 +1,7 @@
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#include "WildAmbients.h"
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#include "GameMessages.h"
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#include "RenderComponent.h"
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void WildAmbients::OnUse(Entity* self, Entity* user) {
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GameMessages::SendPlayAnimation(self, u"interact");
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RenderComponent::PlayAnimation(self, u"interact");
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}
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