use binary dir paths, create ones that dont exist, do not run if critical ones do not exist.

This commit is contained in:
David Markowitz
2024-12-24 12:36:54 -08:00
parent 2560bb00da
commit b2af3fa9d4
3 changed files with 21 additions and 4 deletions

View File

@@ -84,6 +84,15 @@ int main(int argc, char** argv) {
Server::SetupLogger("MasterServer");
if (!Game::logger) return EXIT_FAILURE;
auto folders = { "navmeshes", "migrations", "vanity" };
for (const auto folder : folders) {
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / folder)) {
LOG("The %s folder was not copied to the binary directory. Please copy the %s folder from your download to the binary directory or re-run cmake.", folder, folder);
return EXIT_FAILURE;
}
}
if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings");
if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings");
@@ -177,7 +186,7 @@ int main(int argc, char** argv) {
}
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
MigrationRunner::RunSQLiteMigrations();
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.