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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fully implemented buff station script
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@@ -11,6 +11,8 @@ public:
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* @param target The target of the self that called this script.
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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private:
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/**
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* Skill ID for the buff station.
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@@ -20,4 +22,32 @@ private:
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* Behavior ID for the buff station.
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*/
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uint32_t behaviorIdForBuffStation = 1784;
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/**
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* Timer for dropping armor.
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*/
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float dropArmorTimer = 6.0f;
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/**
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* Timer for dropping life.
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*/
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float dropLifeTimer = 3.0f;
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/**
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* Timer for dropping imagination.
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*/
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float dropImaginationTimer = 4.0f;
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/**
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* Timer for smashing.
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*/
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float smashTimer = 25.0f;
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/**
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* LOT for armor powerup.
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*/
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LOT armorPowerup = 6431;
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/**
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* LOT for life powerup.
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*/
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LOT lifePowerup = 177;
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/**
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* LOT for imagination powerup.
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*/
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LOT imaginationPowerup = 935;
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};
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