mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-04-23 16:07:45 +00:00
Substational additions to dCinema
Includes documentation of how to create acts, prefabs and scenes.
This commit is contained in:
@@ -88,6 +88,8 @@
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#include "Recorder.h"
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#include "ServerPreconditions.hpp"
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#include "Prefab.h"
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#include "Scene.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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auto commandCopy = command;
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@@ -946,7 +948,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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// Construct it
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Game::entityManager->ConstructEntity(actor);
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auto* record = Recording::Recorder::GetRecorder(entity->GetObjectID());
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auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
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if (record) {
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record->Act(actor);
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@@ -956,13 +958,27 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "record-start" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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Recording::Recorder::StartRecording(entity->GetObjectID());
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Cinema::Recording::Recorder::StartRecording(entity->GetObjectID());
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auto* record = Recording::Recorder::GetRecorder(entity->GetObjectID());
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auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
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if (record) {
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if (args.size() > 0 && args[0] == "clear") {
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record->AddRecord(new Recording::ClearEquippedRecord());
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record->AddRecord(new Cinema::Recording::ClearEquippedRecord());
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}
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else if (args.size() > 0 && args[0] == "copy") {
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record->AddRecord(new Cinema::Recording::ClearEquippedRecord());
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent) {
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for (const auto& [k, v] : inventoryComponent->GetEquippedItems()) {
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auto* equipmentRecord = new Cinema::Recording::EquipRecord();
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equipmentRecord->item = v.lot;
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record->AddRecord(equipmentRecord);
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}
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}
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}
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to get recorder for objectID: %llu", entity->GetObjectID());
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@@ -970,11 +986,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "record-stop" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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Recording::Recorder::StopRecording(entity->GetObjectID());
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Cinema::Recording::Recorder::StopRecording(entity->GetObjectID());
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}
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if (chatCommand == "record-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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auto* record = Recording::Recorder::GetRecorder(entity->GetObjectID());
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auto* record = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
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if (record) {
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record->SaveToFile(args[0]);
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@@ -984,15 +1000,57 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "record-load" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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auto* record = Recording::Recorder::LoadFromFile(args[0]);
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auto* record = Cinema::Recording::Recorder::LoadFromFile(args[0]);
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if (record) {
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Recording::Recorder::AddRecording(entity->GetObjectID(), record);
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Cinema::Recording::Recorder::AddRecording(entity->GetObjectID(), record);
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} else {
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Game::logger->Log("SlashCommandHandler", "Failed to load recording from file: %s", args[0].c_str());
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}
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}
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if (chatCommand == "prefab-spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
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const auto& prefab = Cinema::Prefab::LoadFromFile(args[0]);
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float scale = 1.0f;
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if (args.size() >= 2) {
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if (!GeneralUtils::TryParse(args[1], scale)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid scale.");
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return;
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}
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}
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size_t id = prefab.Instantiate(entity->GetPosition(), scale);
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ChatPackets::SendSystemMessage(sysAddr, u"Spawned prefab with ID: " + GeneralUtils::to_u16string(id));
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return;
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}
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if (chatCommand == "prefab-destroy" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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size_t id;
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if (!GeneralUtils::TryParse(args[0], id)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid prefab ID.");
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return;
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}
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Cinema::Prefab::DestroyInstance(id);
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ChatPackets::SendSystemMessage(sysAddr, u"Destroyed prefab with ID: " + GeneralUtils::to_u16string(id));
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return;
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}
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if (chatCommand == "scene-act" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
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auto& scene = Cinema::Scene::LoadFromFile(args[0]);
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scene.Act(entity);
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return;
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}
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if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
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NiPoint3 pos{};
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if (args.size() == 3) {
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@@ -2196,6 +2254,68 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
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}
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}
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} else if (args[1] == "-rotate" && args.size() >= 4) {
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const auto& rx = args[2];
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const auto& ry = args[3];
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const auto& rz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(rx, x) || !GeneralUtils::TryParse(ry, y) || !GeneralUtils::TryParse(rz, z)) {
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return;
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}
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// Degrees to radia
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x *= 0.0174533f;
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y *= 0.0174533f;
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z *= 0.0174533f;
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const auto rotation = NiQuaternion::FromEulerAngles(NiPoint3(x, y, z));
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closest->SetRotation(rotation);
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-translate" && args.size() >= 4) {
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const auto& tx = args[2];
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const auto& ty = args[3];
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const auto& tz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(tx, x) || !GeneralUtils::TryParse(ty, y) || !GeneralUtils::TryParse(tz, z)) {
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return;
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}
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const auto translation = NiPoint3(x, y, z);
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closest->SetPosition(closest->GetPosition() + translation);
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-warp" && args.size() >= 4) {
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const auto& tx = args[2];
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const auto& ty = args[3];
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const auto& tz = args[4];
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float x, y, z;
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if (!GeneralUtils::TryParse(tx, x) || !GeneralUtils::TryParse(ty, y) || !GeneralUtils::TryParse(tz, z)) {
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return;
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}
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const auto translation = NiPoint3(x, y, z);
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closest->SetPosition(translation);
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Game::entityManager->SerializeEntity(closest);
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} else if (args[1] == "-fx" && args.size() >= 4) {
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int32_t effectID = 0;
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if (!GeneralUtils::TryParse(args[2], effectID)) {
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return;
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}
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// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
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GameMessages::SendPlayFXEffect(closest->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[3]), args[4]);
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}
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}
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}
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