mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
This commit is contained in:
parent
75544e3eec
commit
b261e63233
@ -899,34 +899,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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}
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}
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}
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}
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void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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if (packetType == eReplicaPacketType::CONSTRUCTION) {
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if (packetType == eReplicaPacketType::CONSTRUCTION) {
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outBitStream->Write(m_ObjectID);
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outBitStream.Write(m_ObjectID);
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outBitStream->Write(m_TemplateID);
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outBitStream.Write(m_TemplateID);
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if (IsPlayer()) {
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if (IsPlayer()) {
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std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
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std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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}
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} else {
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} else {
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const auto& name = GetVar<std::string>(u"npcName");
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const auto& name = GetVar<std::string>(u"npcName");
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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}
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}
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}
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outBitStream->Write<uint32_t>(0); //Time since created on server
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outBitStream.Write<uint32_t>(0); //Time since created on server
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const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
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const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
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// Only sync for models.
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// Only sync for models.
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if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
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if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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RakNet::BitStream settingStream;
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int32_t numberOfValidKeys = m_Settings.size();
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int32_t numberOfValidKeys = m_Settings.size();
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@ -947,9 +947,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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}
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}
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream);
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} else if (!syncLDF.empty()) {
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} else if (!syncLDF.empty()) {
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std::vector<LDFBaseData*> ldfData;
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std::vector<LDFBaseData*> ldfData;
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@ -957,7 +957,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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ldfData.push_back(GetVarData(data));
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ldfData.push_back(GetVarData(data));
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}
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}
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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RakNet::BitStream settingStream;
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settingStream.Write<uint32_t>(ldfData.size());
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settingStream.Write<uint32_t>(ldfData.size());
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@ -967,69 +967,69 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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}
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}
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream);
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} else {
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} else {
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outBitStream->Write0(); //No ldf data
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outBitStream.Write0(); //No ldf data
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}
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}
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TriggerComponent* triggerComponent;
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TriggerComponent* triggerComponent;
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if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
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if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
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// has trigger component, check to see if we have events to handle
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// has trigger component, check to see if we have events to handle
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auto* trigger = triggerComponent->GetTrigger();
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auto* trigger = triggerComponent->GetTrigger();
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outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
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outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
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} else { // no trigger componenet, so definitely no triggers
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} else { // no trigger componenet, so definitely no triggers
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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outBitStream.Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream->Write0();
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} else outBitStream.Write0();
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outBitStream->Write(m_HasSpawnerNodeID);
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outBitStream.Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
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//outBitStream->Write0(); //Spawner node id
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//outBitStream.Write0(); //Spawner node id
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
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else {
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else {
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outBitStream->Write1();
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outBitStream.Write1();
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outBitStream->Write(m_Scale);
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outBitStream.Write(m_Scale);
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}
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}
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outBitStream->Write0(); //ObjectWorldState
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outBitStream.Write0(); //ObjectWorldState
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream.Write1();
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outBitStream->Write(m_GMLevel);
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outBitStream.Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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} else outBitStream.Write0(); //No GM Level
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}
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}
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// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
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// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
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outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
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if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
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m_IsParentChildDirty = false;
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m_IsParentChildDirty = false;
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outBitStream->Write(m_ParentEntity != nullptr);
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outBitStream.Write(m_ParentEntity != nullptr);
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if (m_ParentEntity) {
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if (m_ParentEntity) {
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outBitStream->Write(m_ParentEntity->GetObjectID());
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outBitStream.Write(m_ParentEntity->GetObjectID());
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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outBitStream->Write(m_ChildEntities.size() > 0);
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outBitStream.Write(m_ChildEntities.size() > 0);
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if (m_ChildEntities.size() > 0) {
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if (m_ChildEntities.size() > 0) {
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outBitStream->Write<uint16_t>(m_ChildEntities.size());
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outBitStream.Write<uint16_t>(m_ChildEntities.size());
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for (Entity* child : m_ChildEntities) {
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for (Entity* child : m_ChildEntities) {
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outBitStream->Write<uint64_t>(child->GetObjectID());
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outBitStream.Write<uint64_t>(child->GetObjectID());
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}
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}
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}
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}
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}
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}
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}
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}
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void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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/**
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/**
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* This has to be done in a specific order.
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* This has to be done in a specific order.
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@ -1117,7 +1117,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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} else {
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// Should never happen, but just to be safe
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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LevelProgressionComponent* levelProgressionComponent;
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LevelProgressionComponent* levelProgressionComponent;
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@ -1125,7 +1125,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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} else {
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// Should never happen, but just to be safe
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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PlayerForcedMovementComponent* playerForcedMovementComponent;
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PlayerForcedMovementComponent* playerForcedMovementComponent;
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@ -1133,7 +1133,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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} else {
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// Should never happen, but just to be safe
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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characterComponent->Serialize(outBitStream, bIsInitialUpdate);
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characterComponent->Serialize(outBitStream, bIsInitialUpdate);
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@ -1250,7 +1250,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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// BBB Component, unused currently
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// BBB Component, unused currently
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// Need to to write0 so that is serialized correctly
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// Need to to write0 so that is serialized correctly
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// TODO: Implement BBB Component
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// TODO: Implement BBB Component
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outBitStream->Write0();
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outBitStream.Write0();
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}
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}
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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@ -171,8 +171,8 @@ public:
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std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
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std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
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void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
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void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
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void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
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void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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void Update(float deltaTime);
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@ -178,8 +178,8 @@ void EntityManager::SerializeEntities() {
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stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
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stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
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stream.Write<unsigned short>(entity->GetNetworkId());
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stream.Write<unsigned short>(entity->GetNetworkId());
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entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
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entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
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entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
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entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
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if (entity->GetIsGhostingCandidate()) {
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if (entity->GetIsGhostingCandidate()) {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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@ -359,8 +359,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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stream.Write(true);
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stream.Write(true);
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stream.Write<uint16_t>(entity->GetNetworkId());
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stream.Write<uint16_t>(entity->GetNetworkId());
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entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
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entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
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entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
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entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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if (skipChecks) {
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if (skipChecks) {
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@ -5,35 +5,35 @@
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#include "Game.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Logger.h"
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void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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uint32_t handle{};
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uint32_t handle{};
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if (!bitStream->Read(handle)) {
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if (!bitStream.Read(handle)) {
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LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
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return;
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return;
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}
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}
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context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
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context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
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}
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}
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void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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const auto handle = context->GetUniqueSkillId();
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const auto handle = context->GetUniqueSkillId();
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bitStream->Write(handle);
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bitStream.Write(handle);
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}
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}
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void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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uint32_t behaviorId{};
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uint32_t behaviorId{};
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if (!bitStream->Read(behaviorId)) {
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if (!bitStream.Read(behaviorId)) {
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LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
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LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
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return;
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return;
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}
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}
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LWOOBJID target{};
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LWOOBJID target{};
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if (!bitStream->Read(target)) {
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if (!bitStream.Read(target)) {
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LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
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LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
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return;
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return;
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}
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}
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@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
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public:
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public:
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explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
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explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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void Load() override;
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private:
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private:
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@ -3,13 +3,13 @@
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#include "Game.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Logger.h"
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void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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for (auto* behavior : this->m_behaviors) {
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for (auto* behavior : this->m_behaviors) {
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behavior->Handle(context, bitStream, branch);
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behavior->Handle(context, bitStream, branch);
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}
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}
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}
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}
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|
||||||
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
for (auto* behavior : this->m_behaviors) {
|
for (auto* behavior : this->m_behaviors) {
|
||||||
behavior->Calculate(context, bitStream, branch);
|
behavior->Calculate(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
@ -15,9 +15,9 @@ public:
|
|||||||
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "BuffComponent.h"
|
#include "BuffComponent.h"
|
||||||
|
|
||||||
|
|
||||||
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) return;
|
if (entity == nullptr) return;
|
||||||
@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
|
|||||||
buffComponent->RemoveBuff(m_BuffId);
|
buffComponent->RemoveBuff(m_BuffId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,11 +24,11 @@ public:
|
|||||||
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
|
@ -12,11 +12,11 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
uint32_t targetCount{};
|
uint32_t targetCount{};
|
||||||
|
|
||||||
if (!bitStream->Read(targetCount)) {
|
if (!bitStream.Read(targetCount)) {
|
||||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
|||||||
|
|
||||||
for (auto i = 0u; i < targetCount; ++i) {
|
for (auto i = 0u; i < targetCount; ++i) {
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
if (!bitStream->Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
||||||
};
|
};
|
||||||
targets.push_back(target);
|
targets.push_back(target);
|
||||||
@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
|||||||
PlayFx(u"cast", context->originator);
|
PlayFx(u"cast", context->originator);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||||
if (!caster) return;
|
if (!caster) return;
|
||||||
|
|
||||||
@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
|||||||
// resize if we have more than max targets allows
|
// resize if we have more than max targets allows
|
||||||
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
|
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
|
||||||
|
|
||||||
bitStream->Write<uint32_t>(targets.size());
|
bitStream.Write<uint32_t>(targets.size());
|
||||||
|
|
||||||
if (targets.size() == 0) {
|
if (targets.size() == 0) {
|
||||||
PlayFx(u"miss", context->originator);
|
PlayFx(u"miss", context->originator);
|
||||||
@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
|||||||
context->foundTarget = true;
|
context->foundTarget = true;
|
||||||
// write all the targets to the bitstream
|
// write all the targets to the bitstream
|
||||||
for (auto* target : targets) {
|
for (auto* target : targets) {
|
||||||
bitStream->Write(target->GetObjectID());
|
bitStream.Write(target->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
// then cast all the actions
|
// then cast all the actions
|
||||||
|
@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
Behavior* m_action;
|
Behavior* m_action;
|
||||||
|
@ -4,11 +4,11 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
|
|
||||||
if (!bitStream->Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
const auto handle = context->GetUniqueSkillId();
|
const auto handle = context->GetUniqueSkillId();
|
||||||
|
|
||||||
bitStream->Write(handle);
|
bitStream.Write(handle);
|
||||||
|
|
||||||
context->foundTarget = true;
|
context->foundTarget = true;
|
||||||
|
|
||||||
@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
this->m_action->Handle(context, bitStream, branch);
|
this->m_action->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
PlayFx(u"cast", context->originator);
|
PlayFx(u"cast", context->originator);
|
||||||
|
|
||||||
this->m_action->Calculate(context, bitStream, branch);
|
this->m_action->Calculate(context, bitStream, branch);
|
||||||
|
@ -19,13 +19,13 @@ public:
|
|||||||
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "eBasicAttackSuccessTypes.h"
|
#include "eBasicAttackSuccessTypes.h"
|
||||||
|
|
||||||
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
if (context->unmanaged) {
|
if (context->unmanaged) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->AlignReadToByteBoundary();
|
bitStream.AlignReadToByteBoundary();
|
||||||
|
|
||||||
uint16_t allocatedBits{};
|
uint16_t allocatedBits{};
|
||||||
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
|
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
|
||||||
LOG_DEBUG("No allocated bits");
|
LOG_DEBUG("No allocated bits");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
||||||
const auto baseAddress = bitStream->GetReadOffset();
|
const auto baseAddress = bitStream.GetReadOffset();
|
||||||
|
|
||||||
DoHandleBehavior(context, bitStream, branch);
|
DoHandleBehavior(context, bitStream, branch);
|
||||||
|
|
||||||
bitStream->SetReadOffset(baseAddress + allocatedBits);
|
bitStream.SetReadOffset(baseAddress + allocatedBits);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||||
if (!targetEntity) {
|
if (!targetEntity) {
|
||||||
LOG("Target targetEntity %llu not found.", branch.target);
|
LOG("Target targetEntity %llu not found.", branch.target);
|
||||||
@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
bool isImmune{};
|
bool isImmune{};
|
||||||
bool isSuccess{};
|
bool isSuccess{};
|
||||||
|
|
||||||
if (!bitStream->Read(isBlocked)) {
|
if (!bitStream.Read(isBlocked)) {
|
||||||
LOG("Unable to read isBlocked");
|
LOG("Unable to read isBlocked");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!bitStream->Read(isImmune)) {
|
if (!bitStream.Read(isImmune)) {
|
||||||
LOG("Unable to read isImmune");
|
LOG("Unable to read isImmune");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!bitStream->Read(isSuccess)) {
|
if (!bitStream.Read(isSuccess)) {
|
||||||
LOG("failed to read success from bitstream");
|
LOG("failed to read success from bitstream");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isSuccess) {
|
if (isSuccess) {
|
||||||
uint32_t armorDamageDealt{};
|
uint32_t armorDamageDealt{};
|
||||||
if (!bitStream->Read(armorDamageDealt)) {
|
if (!bitStream.Read(armorDamageDealt)) {
|
||||||
LOG("Unable to read armorDamageDealt");
|
LOG("Unable to read armorDamageDealt");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t healthDamageDealt{};
|
uint32_t healthDamageDealt{};
|
||||||
if (!bitStream->Read(healthDamageDealt)) {
|
if (!bitStream.Read(healthDamageDealt)) {
|
||||||
LOG("Unable to read healthDamageDealt");
|
LOG("Unable to read healthDamageDealt");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool died{};
|
bool died{};
|
||||||
if (!bitStream->Read(died)) {
|
if (!bitStream.Read(died)) {
|
||||||
LOG("Unable to read died");
|
LOG("Unable to read died");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
}
|
}
|
||||||
|
|
||||||
uint8_t successState{};
|
uint8_t successState{};
|
||||||
if (!bitStream->Read(successState)) {
|
if (!bitStream.Read(successState)) {
|
||||||
LOG("Unable to read success state");
|
LOG("Unable to read success state");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
bitStream->AlignWriteToByteBoundary();
|
bitStream.AlignWriteToByteBoundary();
|
||||||
|
|
||||||
const auto allocatedAddress = bitStream->GetWriteOffset();
|
const auto allocatedAddress = bitStream.GetWriteOffset();
|
||||||
|
|
||||||
bitStream->Write<uint16_t>(0);
|
bitStream.Write<uint16_t>(0);
|
||||||
|
|
||||||
const auto startAddress = bitStream->GetWriteOffset();
|
const auto startAddress = bitStream.GetWriteOffset();
|
||||||
|
|
||||||
DoBehaviorCalculation(context, bitStream, branch);
|
DoBehaviorCalculation(context, bitStream, branch);
|
||||||
|
|
||||||
const auto endAddress = bitStream->GetWriteOffset();
|
const auto endAddress = bitStream.GetWriteOffset();
|
||||||
const uint16_t allocate = endAddress - startAddress;
|
const uint16_t allocate = endAddress - startAddress;
|
||||||
|
|
||||||
bitStream->SetWriteOffset(allocatedAddress);
|
bitStream.SetWriteOffset(allocatedAddress);
|
||||||
bitStream->Write(allocate);
|
bitStream.Write(allocate);
|
||||||
bitStream->SetWriteOffset(startAddress + allocate);
|
bitStream.SetWriteOffset(startAddress + allocate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||||
if (!targetEntity) {
|
if (!targetEntity) {
|
||||||
LOG("Target entity %llu is null!", branch.target);
|
LOG("Target entity %llu is null!", branch.target);
|
||||||
@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
|
|
||||||
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
|
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
|
||||||
|
|
||||||
bitStream->Write(isBlocking);
|
bitStream.Write(isBlocking);
|
||||||
|
|
||||||
if (isBlocking) {
|
if (isBlocking) {
|
||||||
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
|
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
|
||||||
@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
}
|
}
|
||||||
|
|
||||||
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
|
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
|
||||||
bitStream->Write(isImmune);
|
bitStream.Write(isImmune);
|
||||||
|
|
||||||
if (isImmune) {
|
if (isImmune) {
|
||||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
||||||
@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
|
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
|
||||||
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
|
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
|
||||||
|
|
||||||
bitStream->Write(isSuccess);
|
bitStream.Write(isSuccess);
|
||||||
|
|
||||||
//Handle player damage cooldown
|
//Handle player damage cooldown
|
||||||
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
|
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||||
@ -225,12 +225,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(armorDamageDealt);
|
bitStream.Write(armorDamageDealt);
|
||||||
bitStream->Write(healthDamageDealt);
|
bitStream.Write(healthDamageDealt);
|
||||||
bitStream->Write(targetEntity->GetIsDead());
|
bitStream.Write(targetEntity->GetIsDead());
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(successState);
|
bitStream.Write(successState);
|
||||||
|
|
||||||
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
|
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
|
||||||
case eBasicAttackSuccessTypes::SUCCESS:
|
case eBasicAttackSuccessTypes::SUCCESS:
|
||||||
|
@ -12,7 +12,7 @@ public:
|
|||||||
* is then offset to after the allocated bits for this stream.
|
* is then offset to after the allocated bits for this stream.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
|
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
|
||||||
@ -22,14 +22,14 @@ public:
|
|||||||
* and will fail gracefully if an overread is detected.
|
* and will fail gracefully if an overread is detected.
|
||||||
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
||||||
*/
|
*/
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
|
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
|
||||||
* of bits used is then written to where the 16bit short initially was.
|
* of bits used is then written to where the 16bit short initially was.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
|
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
|
||||||
@ -38,7 +38,7 @@ public:
|
|||||||
* @param bitStream The bitStream to serialize to.
|
* @param bitStream The bitStream to serialize to.
|
||||||
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
|
||||||
*/
|
*/
|
||||||
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:
|
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:
|
||||||
|
@ -487,10 +487,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
|
|||||||
void Behavior::Load() {
|
void Behavior::Load() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||||
@ -502,10 +502,10 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
|
|||||||
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Behavior::~Behavior() {
|
Behavior::~Behavior() {
|
||||||
|
@ -68,9 +68,9 @@ public:
|
|||||||
virtual void Load();
|
virtual void Load();
|
||||||
|
|
||||||
// Player side
|
// Player side
|
||||||
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
|
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
|
||||||
|
|
||||||
@ -79,9 +79,9 @@ public:
|
|||||||
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
|
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
|
||||||
|
|
||||||
// Npc side
|
// Npc side
|
||||||
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
|
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Creations/destruction
|
* Creations/destruction
|
||||||
|
@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
|
|||||||
this->scheduledUpdates.clear();
|
this->scheduledUpdates.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
|
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||||
BehaviorSyncEntry entry;
|
BehaviorSyncEntry entry;
|
||||||
auto found = false;
|
auto found = false;
|
||||||
|
|
||||||
@ -246,7 +246,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
|||||||
RakNet::BitStream bitStream{};
|
RakNet::BitStream bitStream{};
|
||||||
|
|
||||||
// Calculate sync
|
// Calculate sync
|
||||||
entry.behavior->SyncCalculation(this, &bitStream, entry.branchContext);
|
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
|
||||||
|
|
||||||
if (!clientInitalized) {
|
if (!clientInitalized) {
|
||||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||||
|
@ -93,7 +93,7 @@ struct BehaviorContext
|
|||||||
|
|
||||||
void ExecuteUpdates();
|
void ExecuteUpdates();
|
||||||
|
|
||||||
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream);
|
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
|
||||||
|
|
||||||
void Update(float deltaTime);
|
void Update(float deltaTime);
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include "DestroyableComponent.h"
|
#include "DestroyableComponent.h"
|
||||||
|
|
||||||
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
const auto target = context->originator;
|
const auto target = context->originator;
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
@ -33,7 +33,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include "DestroyableComponent.h"
|
#include "DestroyableComponent.h"
|
||||||
|
|
||||||
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
@ -16,7 +16,7 @@ public:
|
|||||||
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include "PossessableComponent.h"
|
#include "PossessableComponent.h"
|
||||||
|
|
||||||
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
|
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||||
|
@ -17,7 +17,7 @@ public:
|
|||||||
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
uint32_t chainIndex{};
|
uint32_t chainIndex{};
|
||||||
|
|
||||||
if (!bitStream->Read(chainIndex)) {
|
if (!bitStream.Read(chainIndex)) {
|
||||||
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -16,12 +16,12 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
|||||||
if (chainIndex < this->m_behaviors.size()) {
|
if (chainIndex < this->m_behaviors.size()) {
|
||||||
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
||||||
} else {
|
} else {
|
||||||
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
|
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
bitStream->Write(1);
|
bitStream.Write(1);
|
||||||
|
|
||||||
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
|
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
@ -16,9 +16,9 @@ public:
|
|||||||
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||||
if (!target) return;
|
if (!target) return;
|
||||||
|
|
||||||
@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,8 +11,8 @@ public:
|
|||||||
*/
|
*/
|
||||||
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
|
|
||||||
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Entity* sourceEntity;
|
Entity* sourceEntity;
|
||||||
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
||||||
else sourceEntity = Game::entityManager->GetEntity(branch.target);
|
else sourceEntity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
class ChangeOrientationBehavior final : public Behavior {
|
class ChangeOrientationBehavior final : public Behavior {
|
||||||
public:
|
public:
|
||||||
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
bool m_orientCaster;
|
bool m_orientCaster;
|
||||||
|
@ -4,10 +4,10 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
|
|
||||||
if (!bitStream->Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
|
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
@ -15,10 +15,10 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
|||||||
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
|
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
this->m_action->Handle(context, bitStream, branch);
|
this->m_action->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,11 +6,11 @@ class ChargeUpBehavior final : public Behavior
|
|||||||
public:
|
public:
|
||||||
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
|
@ -3,13 +3,13 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
|
||||||
|
|
||||||
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
branch.target = LWOOBJID_EMPTY;
|
branch.target = LWOOBJID_EMPTY;
|
||||||
|
|
||||||
this->m_action->Handle(context, bitStream, branch);
|
this->m_action->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
branch.target = LWOOBJID_EMPTY;
|
branch.target = LWOOBJID_EMPTY;
|
||||||
|
|
||||||
this->m_action->Calculate(context, bitStream, branch);
|
this->m_action->Calculate(context, bitStream, branch);
|
||||||
|
@ -14,9 +14,9 @@ public:
|
|||||||
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
#include "InventoryComponent.h"
|
#include "InventoryComponent.h"
|
||||||
|
|
||||||
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto action_to_cast = m_ActionNotConsumed;
|
auto action_to_cast = m_ActionNotConsumed;
|
||||||
if (this->m_ConsumeLOT != -1) {
|
if (this->m_ConsumeLOT != -1) {
|
||||||
auto caster = Game::entityManager->GetEntity(context->caster);
|
auto caster = Game::entityManager->GetEntity(context->caster);
|
||||||
@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
|
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,8 +5,8 @@ class ConsumeItemBehavior final : public Behavior
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include "DestroyableComponent.h"
|
#include "DestroyableComponent.h"
|
||||||
|
|
||||||
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
@ -29,7 +29,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include "DestroyableComponent.h"
|
#include "DestroyableComponent.h"
|
||||||
|
|
||||||
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
@ -27,7 +27,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
|||||||
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
|
||||||
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
@ -25,7 +25,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
|
@ -11,9 +11,9 @@ public:
|
|||||||
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
|
@ -2,13 +2,13 @@
|
|||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
|
||||||
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
branch.duration = this->m_duration;
|
branch.duration = this->m_duration;
|
||||||
|
|
||||||
this->m_action->Handle(context, bitStream, branch);
|
this->m_action->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
branch.duration = this->m_duration;
|
branch.duration = this->m_duration;
|
||||||
|
|
||||||
this->m_action->Calculate(context, bitStream, branch);
|
this->m_action->Calculate(context, bitStream, branch);
|
||||||
|
@ -11,9 +11,9 @@ public:
|
|||||||
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
private:
|
private:
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
context->InvokeEnd(this->m_startBehavior);
|
context->InvokeEnd(this->m_startBehavior);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
context->InvokeEnd(this->m_startBehavior);
|
context->InvokeEnd(this->m_startBehavior);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
|
|
||||||
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
// make sure required parameter has non-default value
|
// make sure required parameter has non-default value
|
||||||
if (m_PercentSlowed == 0.0f) return;
|
if (m_PercentSlowed == 0.0f) return;
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,8 +6,8 @@ class FallSpeedBehavior final : public Behavior
|
|||||||
public:
|
public:
|
||||||
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
@ -6,29 +6,29 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
if (!bitStream->Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
uint32_t next{};
|
uint32_t next{};
|
||||||
if (!bitStream->Read(next)) {
|
if (!bitStream.Read(next)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
if (!bitStream->Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -37,7 +37,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
behavior->Handle(context, bitStream, branch);
|
behavior->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -56,7 +56,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
|||||||
}
|
}
|
||||||
|
|
||||||
const auto skillHandle = context->GetUniqueSkillId();
|
const auto skillHandle = context->GetUniqueSkillId();
|
||||||
bitStream->Write(skillHandle);
|
bitStream.Write(skillHandle);
|
||||||
|
|
||||||
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
|
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
|
||||||
}
|
}
|
||||||
@ -71,7 +71,7 @@ void ForceMovementBehavior::Load() {
|
|||||||
this->m_Yaw = GetFloat("yaw");
|
this->m_Yaw = GetFloat("yaw");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||||
if (casterEntity != nullptr) {
|
if (casterEntity != nullptr) {
|
||||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||||
|
@ -22,13 +22,13 @@ public:
|
|||||||
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
|
|
||||||
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
@ -28,7 +28,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
Handle(context, bit_stream, branch);
|
Handle(context, bit_stream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
|
|
||||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
@ -23,7 +23,7 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
Handle(context, bit_stream, branch);
|
Handle(context, bit_stream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include "ControllablePhysicsComponent.h"
|
#include "ControllablePhysicsComponent.h"
|
||||||
#include "eStateChangeType.h"
|
#include "eStateChangeType.h"
|
||||||
|
|
||||||
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (!target) {
|
if (!target) {
|
||||||
@ -51,7 +51,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
|||||||
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,9 +11,9 @@ public:
|
|||||||
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
|
|
||||||
|
@ -7,12 +7,12 @@
|
|||||||
#include "SkillComponent.h"
|
#include "SkillComponent.h"
|
||||||
|
|
||||||
|
|
||||||
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
if (branch.target != context->originator) {
|
if (branch.target != context->originator) {
|
||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream->Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -22,8 +22,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
|||||||
if (!this->m_interruptBlock) {
|
if (!this->m_interruptBlock) {
|
||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream->Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -34,8 +34,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
|||||||
{
|
{
|
||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream->Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -54,16 +54,16 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
if (branch.target != context->originator) {
|
if (branch.target != context->originator) {
|
||||||
bitStream->Write(false);
|
bitStream.Write(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!this->m_interruptBlock) {
|
if (!this->m_interruptBlock) {
|
||||||
bitStream->Write(false);
|
bitStream.Write(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(false);
|
bitStream.Write(false);
|
||||||
|
|
||||||
if (branch.target == context->originator) return;
|
if (branch.target == context->originator) return;
|
||||||
|
|
||||||
|
@ -15,9 +15,9 @@ public:
|
|||||||
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
|
|
||||||
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
||||||
@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
Handle(context, bit_stream, branch);
|
Handle(context, bit_stream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,11 +18,11 @@ public:
|
|||||||
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -9,16 +9,16 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
bool unknown{};
|
bool unknown{};
|
||||||
|
|
||||||
if (!bitStream->Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
bool blocked = false;
|
bool blocked = false;
|
||||||
|
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
@ -31,7 +31,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(blocked);
|
bitStream.Write(blocked);
|
||||||
}
|
}
|
||||||
|
|
||||||
void KnockbackBehavior::Load() {
|
void KnockbackBehavior::Load() {
|
||||||
|
@ -17,9 +17,9 @@ public:
|
|||||||
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "LootBuffBehavior.h"
|
#include "LootBuffBehavior.h"
|
||||||
|
|
||||||
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto target = Game::entityManager->GetEntity(context->caster);
|
auto target = Game::entityManager->GetEntity(context->caster);
|
||||||
if (!target) return;
|
if (!target) return;
|
||||||
|
|
||||||
@ -14,7 +14,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,9 +20,9 @@ public:
|
|||||||
|
|
||||||
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
uint32_t movementType{};
|
uint32_t movementType{};
|
||||||
if (!bitStream->Read(movementType)) {
|
if (!bitStream.Read(movementType)) {
|
||||||
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||||
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||||
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||||
@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
|||||||
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -36,7 +36,7 @@ public:
|
|||||||
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
|
||||||
|
|
||||||
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
|
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
|
||||||
context->skillTime = this->m_npcSkillTime;
|
context->skillTime = this->m_npcSkillTime;
|
||||||
|
|
||||||
for (auto* behavior : this->m_behaviors) {
|
for (auto* behavior : this->m_behaviors) {
|
||||||
|
@ -15,7 +15,7 @@ public:
|
|||||||
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
#include "CDSkillBehaviorTable.h"
|
#include "CDSkillBehaviorTable.h"
|
||||||
|
|
||||||
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
const auto originator = context->originator;
|
const auto originator = context->originator;
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(originator);
|
auto* entity = Game::entityManager->GetEntity(originator);
|
||||||
@ -33,7 +33,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,9 +16,9 @@ public:
|
|||||||
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
// On managed behaviors this is handled by the client
|
// On managed behaviors this is handled by the client
|
||||||
if (!context->unmanaged)
|
if (!context->unmanaged)
|
||||||
return;
|
return;
|
||||||
@ -13,7 +13,7 @@ void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
|
|||||||
PlayFx(u"", target);
|
PlayFx(u"", target);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
|
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
|
||||||
|
|
||||||
//PlayFx(u"", target);
|
//PlayFx(u"", target);
|
||||||
|
@ -10,9 +10,9 @@ public:
|
|||||||
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -8,11 +8,11 @@
|
|||||||
#include "ObjectIDManager.h"
|
#include "ObjectIDManager.h"
|
||||||
#include "eObjectBits.h"
|
#include "eObjectBits.h"
|
||||||
|
|
||||||
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
|
|
||||||
if (!bitStream->Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -34,8 +34,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
|
|
||||||
if (m_useMouseposit && !branch.isSync) {
|
if (m_useMouseposit && !branch.isSync) {
|
||||||
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
|
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
|
||||||
if (!bitStream->Read(targetPosition)) {
|
if (!bitStream.Read(targetPosition)) {
|
||||||
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -45,8 +45,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
for (auto i = 0u; i < this->m_projectileCount; ++i) {
|
for (auto i = 0u; i < this->m_projectileCount; ++i) {
|
||||||
LWOOBJID projectileId{};
|
LWOOBJID projectileId{};
|
||||||
|
|
||||||
if (!bitStream->Read(projectileId)) {
|
if (!bitStream.Read(projectileId)) {
|
||||||
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -58,8 +58,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
bitStream->Write(branch.target);
|
bitStream.Write(branch.target);
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
@ -110,7 +110,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
|||||||
|
|
||||||
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
|
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
|
||||||
|
|
||||||
bitStream->Write(id);
|
bitStream.Write(id);
|
||||||
|
|
||||||
auto eulerAngles = rotation.GetEulerAngles();
|
auto eulerAngles = rotation.GetEulerAngles();
|
||||||
|
|
||||||
|
@ -32,9 +32,9 @@ public:
|
|||||||
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include "ZoneInstanceManager.h"
|
#include "ZoneInstanceManager.h"
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
|
|
||||||
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||||
if (!caster) return;
|
if (!caster) return;
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ public:
|
|||||||
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "MovementAIComponent.h"
|
#include "MovementAIComponent.h"
|
||||||
|
|
||||||
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
@ -25,7 +25,7 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
|||||||
movement->PullToPoint(position);
|
movement->PullToPoint(position);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,9 +12,9 @@ public:
|
|||||||
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "BuffComponent.h"
|
#include "BuffComponent.h"
|
||||||
|
|
||||||
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(context->caster);
|
auto* entity = Game::entityManager->GetEntity(context->caster);
|
||||||
if (!entity) return;
|
if (!entity) return;
|
||||||
|
|
||||||
|
@ -12,7 +12,7 @@ public:
|
|||||||
explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
@ -27,7 +27,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
|
|||||||
destroyable->Repair(this->m_armor);
|
destroyable->Repair(this->m_armor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
||||||
Handle(context, bit_stream, branch);
|
Handle(context, bit_stream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
context->failed = true;
|
context->failed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
context->failed = true;
|
context->failed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,9 +11,9 @@ public:
|
|||||||
explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "CppScripts.h"
|
#include "CppScripts.h"
|
||||||
|
|
||||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
@ -16,7 +16,7 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@ public:
|
|||||||
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include "EntityInfo.h"
|
#include "EntityInfo.h"
|
||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (origin == nullptr) {
|
if (origin == nullptr) {
|
||||||
@ -74,7 +74,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
|
|
||||||
void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpawnQuickbuildBehavior::Load() {
|
void SpawnQuickbuildBehavior::Load() {
|
||||||
|
@ -11,7 +11,7 @@ public:
|
|||||||
explicit SpawnQuickbuildBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit SpawnQuickbuildBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
|
|
||||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
if (m_AffectsCaster) branch.target = context->caster;
|
if (m_AffectsCaster) branch.target = context->caster;
|
||||||
|
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
@ -25,7 +25,7 @@ void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
Handle(context, bitStream, branch);
|
Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,9 +11,9 @@ public:
|
|||||||
explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
#include "StartBehavior.h"
|
#include "StartBehavior.h"
|
||||||
#include "BehaviorBranchContext.h"
|
#include "BehaviorBranchContext.h"
|
||||||
|
|
||||||
void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
|
void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
|
||||||
branch.start = this->m_behaviorId;
|
branch.start = this->m_behaviorId;
|
||||||
|
|
||||||
this->m_action->Handle(context, bit_stream, branch);
|
this->m_action->Handle(context, bit_stream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
|
void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
|
||||||
branch.start = this->m_behaviorId;
|
branch.start = this->m_behaviorId;
|
||||||
|
|
||||||
this->m_action->Calculate(context, bit_stream, branch);
|
this->m_action->Calculate(context, bit_stream, branch);
|
||||||
|
@ -13,9 +13,9 @@ public:
|
|||||||
explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -10,14 +10,14 @@
|
|||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
|
|
||||||
void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
if (this->m_stunCaster || branch.target == context->originator) {
|
if (this->m_stunCaster || branch.target == context->originator) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool blocked{};
|
bool blocked{};
|
||||||
if (!bitStream->Read(blocked)) {
|
if (!bitStream.Read(blocked)) {
|
||||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -42,7 +42,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
|||||||
combatAiComponent->Stun(branch.duration);
|
combatAiComponent->Stun(branch.duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
if (this->m_stunCaster || branch.target == context->originator) {
|
if (this->m_stunCaster || branch.target == context->originator) {
|
||||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
@ -79,7 +79,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(blocked);
|
bitStream.Write(blocked);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
LOG("Failed to find target (%llu)!", branch.target);
|
||||||
|
@ -12,9 +12,9 @@ public:
|
|||||||
explicit StunBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
explicit StunBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -6,12 +6,12 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "BuffComponent.h"
|
#include "BuffComponent.h"
|
||||||
|
|
||||||
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||||
auto state = true;
|
auto state = true;
|
||||||
|
|
||||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||||
if (!bitStream->Read(state)) {
|
if (!bitStream.Read(state)) {
|
||||||
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -37,7 +37,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto state = true;
|
auto state = true;
|
||||||
|
|
||||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||||
@ -53,7 +53,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bitStream->Write(state);
|
bitStream.Write(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (state) {
|
if (state) {
|
||||||
|
@ -21,9 +21,9 @@ public:
|
|||||||
explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
||||||
|
|
||||||
void Load() override;
|
void Load() override;
|
||||||
};
|
};
|
||||||
|
@ -9,11 +9,11 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
|
|
||||||
|
|
||||||
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
float value{};
|
float value{};
|
||||||
|
|
||||||
if (!bitStream->Read(value)) {
|
if (!bitStream.Read(value)) {
|
||||||
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -32,7 +32,7 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
|||||||
behavior->Handle(context, bitStream, branch);
|
behavior->Handle(context, bitStream, branch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user