chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn 2024-02-27 01:25:44 -06:00 committed by GitHub
parent 75544e3eec
commit b261e63233
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GPG Key ID: B5690EEEBB952194
190 changed files with 915 additions and 915 deletions

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@ -899,34 +899,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
} }
} }
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
if (packetType == eReplicaPacketType::CONSTRUCTION) { if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID); outBitStream.Write(m_ObjectID);
outBitStream->Write(m_TemplateID); outBitStream.Write(m_TemplateID);
if (IsPlayer()) { if (IsPlayer()) {
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid"; std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
outBitStream->Write<uint8_t>(uint8_t(name.size())); outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) { for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]); outBitStream.Write<uint16_t>(name[i]);
} }
} else { } else {
const auto& name = GetVar<std::string>(u"npcName"); const auto& name = GetVar<std::string>(u"npcName");
outBitStream->Write<uint8_t>(uint8_t(name.size())); outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) { for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]); outBitStream.Write<uint16_t>(name[i]);
} }
} }
outBitStream->Write<uint32_t>(0); //Time since created on server outBitStream.Write<uint32_t>(0); //Time since created on server
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF"); const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
// Only sync for models. // Only sync for models.
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) { if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
outBitStream->Write1(); //ldf data outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream; RakNet::BitStream settingStream;
int32_t numberOfValidKeys = m_Settings.size(); int32_t numberOfValidKeys = m_Settings.size();
@ -947,9 +947,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
} }
} }
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used outBitStream.Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream); outBitStream.Write(settingStream);
} else if (!syncLDF.empty()) { } else if (!syncLDF.empty()) {
std::vector<LDFBaseData*> ldfData; std::vector<LDFBaseData*> ldfData;
@ -957,7 +957,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
ldfData.push_back(GetVarData(data)); ldfData.push_back(GetVarData(data));
} }
outBitStream->Write1(); //ldf data outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream; RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(ldfData.size()); settingStream.Write<uint32_t>(ldfData.size());
@ -967,69 +967,69 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
} }
} }
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used outBitStream.Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream); outBitStream.Write(settingStream);
} else { } else {
outBitStream->Write0(); //No ldf data outBitStream.Write0(); //No ldf data
} }
TriggerComponent* triggerComponent; TriggerComponent* triggerComponent;
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) { if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
// has trigger component, check to see if we have events to handle // has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger(); auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0); outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
} else { // no trigger componenet, so definitely no triggers } else { // no trigger componenet, so definitely no triggers
outBitStream->Write0(); outBitStream.Write0();
} }
if (m_ParentEntity != nullptr || m_SpawnerID != 0) { if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1(); outBitStream.Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT))); if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID); else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT))); else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0(); } else outBitStream.Write0();
outBitStream->Write(m_HasSpawnerNodeID); outBitStream.Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID); if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
//outBitStream->Write0(); //Spawner node id //outBitStream.Write0(); //Spawner node id
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0(); if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
else { else {
outBitStream->Write1(); outBitStream.Write1();
outBitStream->Write(m_Scale); outBitStream.Write(m_Scale);
} }
outBitStream->Write0(); //ObjectWorldState outBitStream.Write0(); //ObjectWorldState
if (m_GMLevel != eGameMasterLevel::CIVILIAN) { if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1(); outBitStream.Write1();
outBitStream->Write(m_GMLevel); outBitStream.Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level } else outBitStream.Write0(); //No GM Level
} }
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity. // Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION); outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) { if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false; m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr); outBitStream.Write(m_ParentEntity != nullptr);
if (m_ParentEntity) { if (m_ParentEntity) {
outBitStream->Write(m_ParentEntity->GetObjectID()); outBitStream.Write(m_ParentEntity->GetObjectID());
outBitStream->Write0(); outBitStream.Write0();
} }
outBitStream->Write(m_ChildEntities.size() > 0); outBitStream.Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) { if (m_ChildEntities.size() > 0) {
outBitStream->Write<uint16_t>(m_ChildEntities.size()); outBitStream.Write<uint16_t>(m_ChildEntities.size());
for (Entity* child : m_ChildEntities) { for (Entity* child : m_ChildEntities) {
outBitStream->Write<uint64_t>(child->GetObjectID()); outBitStream.Write<uint64_t>(child->GetObjectID());
} }
} }
} }
} }
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
/** /**
* This has to be done in a specific order. * This has to be done in a specific order.
@ -1117,7 +1117,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
possessorComponent->Serialize(outBitStream, bIsInitialUpdate); possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
} else { } else {
// Should never happen, but just to be safe // Should never happen, but just to be safe
outBitStream->Write0(); outBitStream.Write0();
} }
LevelProgressionComponent* levelProgressionComponent; LevelProgressionComponent* levelProgressionComponent;
@ -1125,7 +1125,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate); levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
} else { } else {
// Should never happen, but just to be safe // Should never happen, but just to be safe
outBitStream->Write0(); outBitStream.Write0();
} }
PlayerForcedMovementComponent* playerForcedMovementComponent; PlayerForcedMovementComponent* playerForcedMovementComponent;
@ -1133,7 +1133,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate); playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
} else { } else {
// Should never happen, but just to be safe // Should never happen, but just to be safe
outBitStream->Write0(); outBitStream.Write0();
} }
characterComponent->Serialize(outBitStream, bIsInitialUpdate); characterComponent->Serialize(outBitStream, bIsInitialUpdate);
@ -1250,7 +1250,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
// BBB Component, unused currently // BBB Component, unused currently
// Need to to write0 so that is serialized correctly // Need to to write0 so that is serialized correctly
// TODO: Implement BBB Component // TODO: Implement BBB Component
outBitStream->Write0(); outBitStream.Write0();
} }
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) { void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {

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@ -171,8 +171,8 @@ public:
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType); void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType); void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc); void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void Update(float deltaTime); void Update(float deltaTime);

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@ -178,8 +178,8 @@ void EntityManager::SerializeEntities() {
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE); stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
stream.Write<unsigned short>(entity->GetNetworkId()); stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION); entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION); entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) { if (entity->GetIsGhostingCandidate()) {
for (auto* player : PlayerManager::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
@ -359,8 +359,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
stream.Write(true); stream.Write(true);
stream.Write<uint16_t>(entity->GetNetworkId()); stream.Write<uint16_t>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION); entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION); entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) { if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) { if (skipChecks) {

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@ -5,35 +5,35 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t handle{}; uint32_t handle{};
if (!bitStream->Read(handle)) { if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout); context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
} }
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId(); const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle); bitStream.Write(handle);
} }
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{}; uint32_t behaviorId{};
if (!bitStream->Read(behaviorId)) { if (!bitStream.Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
LWOOBJID target{}; LWOOBJID target{};
if (!bitStream->Read(target)) { if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }

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@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
public: public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {} explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

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@ -3,13 +3,13 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) { for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch); behavior->Handle(context, bitStream, branch);
} }
} }
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) { for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch); behavior->Calculate(context, bitStream, branch);
} }

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@ -15,9 +15,9 @@ public:
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

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@ -5,7 +5,7 @@
#include "BuffComponent.h" #include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target); auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return; if (entity == nullptr) return;
@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
buffComponent->RemoveBuff(m_BuffId); buffComponent->RemoveBuff(m_BuffId);
} }
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -24,11 +24,11 @@ public:
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

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@ -12,11 +12,11 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t targetCount{}; uint32_t targetCount{};
if (!bitStream->Read(targetCount)) { if (!bitStream.Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
for (auto i = 0u; i < targetCount; ++i) { for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target{}; LWOOBJID target{};
if (!bitStream->Read(target)) { if (!bitStream.Read(target)) {
LOG("failed to read in target %i from bitStream, aborting target Handle!", i); LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
}; };
targets.push_back(target); targets.push_back(target);
@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
PlayFx(u"cast", context->originator); PlayFx(u"cast", context->originator);
} }
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster); auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return; if (!caster) return;
@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
// resize if we have more than max targets allows // resize if we have more than max targets allows
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets); if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
bitStream->Write<uint32_t>(targets.size()); bitStream.Write<uint32_t>(targets.size());
if (targets.size() == 0) { if (targets.size() == 0) {
PlayFx(u"miss", context->originator); PlayFx(u"miss", context->originator);
@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
context->foundTarget = true; context->foundTarget = true;
// write all the targets to the bitstream // write all the targets to the bitstream
for (auto* target : targets) { for (auto* target : targets) {
bitStream->Write(target->GetObjectID()); bitStream.Write(target->GetObjectID());
} }
// then cast all the actions // then cast all the actions

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@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
{ {
public: public:
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:
Behavior* m_action; Behavior* m_action;

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@ -4,11 +4,11 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{}; uint32_t handle{};
if (!bitStream->Read(handle)) { if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
} }
} }
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId(); const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle); bitStream.Write(handle);
context->foundTarget = true; context->foundTarget = true;
@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
} }
} }
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch); this->m_action->Handle(context, bitStream, branch);
} }
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator); PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch); this->m_action->Calculate(context, bitStream, branch);

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@ -19,13 +19,13 @@ public:
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -9,7 +9,7 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "eBasicAttackSuccessTypes.h" #include "eBasicAttackSuccessTypes.h"
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (context->unmanaged) { if (context->unmanaged) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return; return;
} }
bitStream->AlignReadToByteBoundary(); bitStream.AlignReadToByteBoundary();
uint16_t allocatedBits{}; uint16_t allocatedBits{};
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) { if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
LOG_DEBUG("No allocated bits"); LOG_DEBUG("No allocated bits");
return; return;
} }
LOG_DEBUG("Number of allocated bits %i", allocatedBits); LOG_DEBUG("Number of allocated bits %i", allocatedBits);
const auto baseAddress = bitStream->GetReadOffset(); const auto baseAddress = bitStream.GetReadOffset();
DoHandleBehavior(context, bitStream, branch); DoHandleBehavior(context, bitStream, branch);
bitStream->SetReadOffset(baseAddress + allocatedBits); bitStream.SetReadOffset(baseAddress + allocatedBits);
} }
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target); auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) { if (!targetEntity) {
LOG("Target targetEntity %llu not found.", branch.target); LOG("Target targetEntity %llu not found.", branch.target);
@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
bool isImmune{}; bool isImmune{};
bool isSuccess{}; bool isSuccess{};
if (!bitStream->Read(isBlocked)) { if (!bitStream.Read(isBlocked)) {
LOG("Unable to read isBlocked"); LOG("Unable to read isBlocked");
return; return;
} }
@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return; return;
} }
if (!bitStream->Read(isImmune)) { if (!bitStream.Read(isImmune)) {
LOG("Unable to read isImmune"); LOG("Unable to read isImmune");
return; return;
} }
@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return; return;
} }
if (!bitStream->Read(isSuccess)) { if (!bitStream.Read(isSuccess)) {
LOG("failed to read success from bitstream"); LOG("failed to read success from bitstream");
return; return;
} }
if (isSuccess) { if (isSuccess) {
uint32_t armorDamageDealt{}; uint32_t armorDamageDealt{};
if (!bitStream->Read(armorDamageDealt)) { if (!bitStream.Read(armorDamageDealt)) {
LOG("Unable to read armorDamageDealt"); LOG("Unable to read armorDamageDealt");
return; return;
} }
uint32_t healthDamageDealt{}; uint32_t healthDamageDealt{};
if (!bitStream->Read(healthDamageDealt)) { if (!bitStream.Read(healthDamageDealt)) {
LOG("Unable to read healthDamageDealt"); LOG("Unable to read healthDamageDealt");
return; return;
} }
@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
} }
bool died{}; bool died{};
if (!bitStream->Read(died)) { if (!bitStream.Read(died)) {
LOG("Unable to read died"); LOG("Unable to read died");
return; return;
} }
@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
} }
uint8_t successState{}; uint8_t successState{};
if (!bitStream->Read(successState)) { if (!bitStream.Read(successState)) {
LOG("Unable to read success state"); LOG("Unable to read success state");
return; return;
} }
@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
} }
} }
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream->AlignWriteToByteBoundary(); bitStream.AlignWriteToByteBoundary();
const auto allocatedAddress = bitStream->GetWriteOffset(); const auto allocatedAddress = bitStream.GetWriteOffset();
bitStream->Write<uint16_t>(0); bitStream.Write<uint16_t>(0);
const auto startAddress = bitStream->GetWriteOffset(); const auto startAddress = bitStream.GetWriteOffset();
DoBehaviorCalculation(context, bitStream, branch); DoBehaviorCalculation(context, bitStream, branch);
const auto endAddress = bitStream->GetWriteOffset(); const auto endAddress = bitStream.GetWriteOffset();
const uint16_t allocate = endAddress - startAddress; const uint16_t allocate = endAddress - startAddress;
bitStream->SetWriteOffset(allocatedAddress); bitStream.SetWriteOffset(allocatedAddress);
bitStream->Write(allocate); bitStream.Write(allocate);
bitStream->SetWriteOffset(startAddress + allocate); bitStream.SetWriteOffset(startAddress + allocate);
} }
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target); auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) { if (!targetEntity) {
LOG("Target entity %llu is null!", branch.target); LOG("Target entity %llu is null!", branch.target);
@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0; const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
bitStream->Write(isBlocking); bitStream.Write(isBlocking);
if (isBlocking) { if (isBlocking) {
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1); destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
} }
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune(); const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
bitStream->Write(isImmune); bitStream.Write(isImmune);
if (isImmune) { if (isImmune) {
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target); LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth(); const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0; isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
bitStream->Write(isSuccess); bitStream.Write(isSuccess);
//Handle player damage cooldown //Handle player damage cooldown
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) { if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
@ -225,12 +225,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR; successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
} }
bitStream->Write(armorDamageDealt); bitStream.Write(armorDamageDealt);
bitStream->Write(healthDamageDealt); bitStream.Write(healthDamageDealt);
bitStream->Write(targetEntity->GetIsDead()); bitStream.Write(targetEntity->GetIsDead());
} }
bitStream->Write(successState); bitStream.Write(successState);
switch (static_cast<eBasicAttackSuccessTypes>(successState)) { switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
case eBasicAttackSuccessTypes::SUCCESS: case eBasicAttackSuccessTypes::SUCCESS:

View File

@ -12,7 +12,7 @@ public:
* is then offset to after the allocated bits for this stream. * is then offset to after the allocated bits for this stream.
* *
*/ */
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/** /**
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server. * @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
@ -22,14 +22,14 @@ public:
* and will fail gracefully if an overread is detected. * and will fail gracefully if an overread is detected.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down. * @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/ */
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/** /**
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number * @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
* of bits used is then written to where the 16bit short initially was. * of bits used is then written to where the 16bit short initially was.
* *
*/ */
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/** /**
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client * @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
@ -38,7 +38,7 @@ public:
* @param bitStream The bitStream to serialize to. * @param bitStream The bitStream to serialize to.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down. * @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/ */
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/** /**
* @brief Loads this Behaviors parameters from the database. For this behavior specifically: * @brief Loads this Behaviors parameters from the database. For this behavior specifically:

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@ -487,10 +487,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
void Behavior::Load() { void Behavior::Load() {
} }
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) { void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
@ -502,10 +502,10 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) { void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
} }
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
Behavior::~Behavior() { Behavior::~Behavior() {

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@ -68,9 +68,9 @@ public:
virtual void Load(); virtual void Load();
// Player side // Player side
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch); virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
@ -79,9 +79,9 @@ public:
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second); virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
// Npc side // Npc side
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch); virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/* /*
* Creations/destruction * Creations/destruction

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@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear(); this->scheduledUpdates.clear();
} }
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) { void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry; BehaviorSyncEntry entry;
auto found = false; auto found = false;
@ -246,7 +246,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
RakNet::BitStream bitStream{}; RakNet::BitStream bitStream{};
// Calculate sync // Calculate sync
entry.behavior->SyncCalculation(this, &bitStream, entry.branchContext); entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized) { if (!clientInitalized) {
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed()); echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());

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@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates(); void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream); void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime); void Update(float deltaTime);

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@ -7,7 +7,7 @@
#include "Logger.h" #include "Logger.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = context->originator; const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target); auto* entity = Game::entityManager->GetEntity(target);
@ -33,7 +33,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
} }
} }
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

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@ -7,7 +7,7 @@
#include "Logger.h" #include "Logger.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator; const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = Game::entityManager->GetEntity(target); auto* entity = Game::entityManager->GetEntity(target);

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@ -16,7 +16,7 @@ public:
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

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@ -8,7 +8,7 @@
#include "Logger.h" #include "Logger.h"
#include "PossessableComponent.h" #include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = Game::entityManager->GetEntity(context->originator); auto* entity = Game::entityManager->GetEntity(context->originator);

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@ -17,7 +17,7 @@ public:
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -3,11 +3,11 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t chainIndex{}; uint32_t chainIndex{};
if (!bitStream->Read(chainIndex)) { if (!bitStream.Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
@ -16,12 +16,12 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
if (chainIndex < this->m_behaviors.size()) { if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch); this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else { } else {
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits()); LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
} }
} }
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1); bitStream.Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch); this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
} }

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@ -16,9 +16,9 @@ public:
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -3,7 +3,7 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator; const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return; if (!target) return;
@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
} }
} }
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -11,8 +11,8 @@ public:
*/ */
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override; void Load() override;

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@ -3,7 +3,7 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "EntityManager.h" #include "EntityManager.h"
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Entity* sourceEntity; Entity* sourceEntity;
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator); if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
else sourceEntity = Game::entityManager->GetEntity(branch.target); else sourceEntity = Game::entityManager->GetEntity(branch.target);

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@ -5,7 +5,7 @@
class ChangeOrientationBehavior final : public Behavior { class ChangeOrientationBehavior final : public Behavior {
public: public:
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:
bool m_orientCaster; bool m_orientCaster;

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@ -4,10 +4,10 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{}; uint32_t handle{};
if (!bitStream->Read(handle)) { if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type"); LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return; return;
}; };
@ -15,10 +15,10 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration); context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
} }
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch); this->m_action->Handle(context, bitStream, branch);
} }

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@ -6,11 +6,11 @@ class ChargeUpBehavior final : public Behavior
public: public:
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

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@ -3,13 +3,13 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY; branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch); this->m_action->Handle(context, bitStream, branch);
} }
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY; branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch); this->m_action->Calculate(context, bitStream, branch);

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@ -14,9 +14,9 @@ public:
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -3,7 +3,7 @@
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto action_to_cast = m_ActionNotConsumed; auto action_to_cast = m_ActionNotConsumed;
if (this->m_ConsumeLOT != -1) { if (this->m_ConsumeLOT != -1) {
auto caster = Game::entityManager->GetEntity(context->caster); auto caster = Game::entityManager->GetEntity(context->caster);
@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch); if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
} }
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -5,8 +5,8 @@ class ConsumeItemBehavior final : public Behavior
{ {
public: public:
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

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@ -7,7 +7,7 @@
#include "Logger.h" #include "Logger.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) { if (target == nullptr) {
@ -29,7 +29,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID()); context->RegisterTimerBehavior(this, branch, target->GetObjectID());
} }
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

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@ -7,7 +7,7 @@
#include "Logger.h" #include "Logger.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) { if (target == nullptr) {
@ -27,7 +27,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
context->RegisterTimerBehavior(this, branch, target->GetObjectID()); context->RegisterTimerBehavior(this, branch, target->GetObjectID());
} }
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

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@ -6,7 +6,7 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "BehaviorContext.h" #include "BehaviorContext.h"
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) { if (target == nullptr) {
@ -25,7 +25,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
} }
} }
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) { if (target == nullptr) {

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@ -11,9 +11,9 @@ public:
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

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@ -2,13 +2,13 @@
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
#include "BehaviorContext.h" #include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration; branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch); this->m_action->Handle(context, bitStream, branch);
} }
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration; branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch); this->m_action->Calculate(context, bitStream, branch);

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@ -11,9 +11,9 @@ public:
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private: private:

View File

@ -3,11 +3,11 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior); context->InvokeEnd(this->m_startBehavior);
} }
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior); context->InvokeEnd(this->m_startBehavior);
} }

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@ -13,9 +13,9 @@ public:
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -5,7 +5,7 @@
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// make sure required parameter has non-default value // make sure required parameter has non-default value
if (m_PercentSlowed == 0.0f) return; if (m_PercentSlowed == 0.0f) return;
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
} }
} }
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

View File

@ -6,8 +6,8 @@ class FallSpeedBehavior final : public Behavior
public: public:
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -6,29 +6,29 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) { if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return; return;
} }
uint32_t handle{}; uint32_t handle{};
if (!bitStream->Read(handle)) { if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration); context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
} }
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t next{}; uint32_t next{};
if (!bitStream->Read(next)) { if (!bitStream.Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
LWOOBJID target{}; LWOOBJID target{};
if (!bitStream->Read(target)) { if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return; return;
} }
@ -37,7 +37,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bi
behavior->Handle(context, bitStream, branch); behavior->Handle(context, bitStream, branch);
} }
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) { if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return; return;
} }
@ -56,7 +56,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
} }
const auto skillHandle = context->GetUniqueSkillId(); const auto skillHandle = context->GetUniqueSkillId();
bitStream->Write(skillHandle); bitStream.Write(skillHandle);
context->SyncCalculation(skillHandle, this->m_Duration, this, branch); context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
} }
@ -71,7 +71,7 @@ void ForceMovementBehavior::Load() {
this->m_Yaw = GetFloat("yaw"); this->m_Yaw = GetFloat("yaw");
} }
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* casterEntity = Game::entityManager->GetEntity(context->caster); auto* casterEntity = Game::entityManager->GetEntity(context->caster);
if (casterEntity != nullptr) { if (casterEntity != nullptr) {
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>(); auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();

View File

@ -22,13 +22,13 @@ public:
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;

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@ -7,7 +7,7 @@
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) { if (entity == nullptr) {
@ -28,7 +28,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
} }
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch); Handle(context, bit_stream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -6,7 +6,7 @@
#include "Logger.h" #include "Logger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) { if (entity == nullptr) {
@ -23,7 +23,7 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
} }
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch); Handle(context, bit_stream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -9,7 +9,7 @@
#include "ControllablePhysicsComponent.h" #include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h" #include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
if (!target) { if (!target) {
@ -51,7 +51,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterTimerBehavior(this, branch, target->GetObjectID()); context->RegisterTimerBehavior(this, branch, target->GetObjectID());
} }
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -11,9 +11,9 @@ public:
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

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@ -7,12 +7,12 @@
#include "SkillComponent.h" #include "SkillComponent.h"
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) { if (branch.target != context->originator) {
bool unknown = false; bool unknown = false;
if (!bitStream->Read(unknown)) { if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -22,8 +22,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (!this->m_interruptBlock) { if (!this->m_interruptBlock) {
bool unknown = false; bool unknown = false;
if (!bitStream->Read(unknown)) { if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -34,8 +34,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
{ {
bool unknown = false; bool unknown = false;
if (!bitStream->Read(unknown)) { if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
} }
@ -54,16 +54,16 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
} }
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) { if (branch.target != context->originator) {
bitStream->Write(false); bitStream.Write(false);
} }
if (!this->m_interruptBlock) { if (!this->m_interruptBlock) {
bitStream->Write(false); bitStream.Write(false);
} }
bitStream->Write(false); bitStream.Write(false);
if (branch.target == context->originator) return; if (branch.target == context->originator) return;

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@ -15,9 +15,9 @@ public:
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -5,7 +5,7 @@
#include "Character.h" #include "Character.h"
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID); GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
} }
} }
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch); Handle(context, bit_stream, branch);
} }

View File

@ -18,11 +18,11 @@ public:
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -9,16 +9,16 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool unknown{}; bool unknown{};
if (!bitStream->Read(unknown)) { if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
} }
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool blocked = false; bool blocked = false;
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
@ -31,7 +31,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
} }
} }
bitStream->Write(blocked); bitStream.Write(blocked);
} }
void KnockbackBehavior::Load() { void KnockbackBehavior::Load() {

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@ -17,9 +17,9 @@ public:
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) { explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -1,6 +1,6 @@
#include "LootBuffBehavior.h" #include "LootBuffBehavior.h"
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto target = Game::entityManager->GetEntity(context->caster); auto target = Game::entityManager->GetEntity(context->caster);
if (!target) return; if (!target) return;
@ -14,7 +14,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
} }
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

View File

@ -20,9 +20,9 @@ public:
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {} explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -3,9 +3,9 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{}; uint32_t movementType{};
if (!bitStream->Read(movementType)) { if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) { this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return; return;
} }
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };

View File

@ -36,7 +36,7 @@ public:
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) { void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime; context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors) { for (auto* behavior : this->m_behaviors) {

View File

@ -15,7 +15,7 @@ public:
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -11,7 +11,7 @@
#include "CDSkillBehaviorTable.h" #include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator; const auto originator = context->originator;
auto* entity = Game::entityManager->GetEntity(originator); auto* entity = Game::entityManager->GetEntity(originator);
@ -33,7 +33,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
} }
} }
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }

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@ -16,9 +16,9 @@ public:
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// On managed behaviors this is handled by the client // On managed behaviors this is handled by the client
if (!context->unmanaged) if (!context->unmanaged)
return; return;
@ -13,7 +13,7 @@ void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
PlayFx(u"", target); PlayFx(u"", target);
} }
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target; const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
//PlayFx(u"", target); //PlayFx(u"", target);

View File

@ -10,9 +10,9 @@ public:
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -8,11 +8,11 @@
#include "ObjectIDManager.h" #include "ObjectIDManager.h"
#include "eObjectBits.h" #include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
LWOOBJID target{}; LWOOBJID target{};
if (!bitStream->Read(target)) { if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -34,8 +34,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (m_useMouseposit && !branch.isSync) { if (m_useMouseposit && !branch.isSync) {
NiPoint3 targetPosition = NiPoint3Constant::ZERO; NiPoint3 targetPosition = NiPoint3Constant::ZERO;
if (!bitStream->Read(targetPosition)) { if (!bitStream.Read(targetPosition)) {
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
} }
@ -45,8 +45,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
for (auto i = 0u; i < this->m_projectileCount; ++i) { for (auto i = 0u; i < this->m_projectileCount; ++i) {
LWOOBJID projectileId{}; LWOOBJID projectileId{};
if (!bitStream->Read(projectileId)) { if (!bitStream.Read(projectileId)) {
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -58,8 +58,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
} }
} }
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream->Write(branch.target); bitStream.Write(branch.target);
auto* entity = Game::entityManager->GetEntity(context->originator); auto* entity = Game::entityManager->GetEntity(context->originator);
@ -110,7 +110,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
GeneralUtils::SetBit(id, eObjectBits::SPAWNED); GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
bitStream->Write(id); bitStream.Write(id);
auto eulerAngles = rotation.GetEulerAngles(); auto eulerAngles = rotation.GetEulerAngles();

View File

@ -32,9 +32,9 @@ public:
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

View File

@ -11,7 +11,7 @@
#include "ZoneInstanceManager.h" #include "ZoneInstanceManager.h"
#include "dZoneManager.h" #include "dZoneManager.h"
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster); auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return; if (!caster) return;

View File

@ -11,7 +11,7 @@ public:
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;

View File

@ -5,7 +5,7 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "MovementAIComponent.h" #include "MovementAIComponent.h"
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->originator); auto* entity = Game::entityManager->GetEntity(context->originator);
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
@ -25,7 +25,7 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
movement->PullToPoint(position); movement->PullToPoint(position);
} }
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

View File

@ -12,9 +12,9 @@ public:
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -5,7 +5,7 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "BuffComponent.h" #include "BuffComponent.h"
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->caster); auto* entity = Game::entityManager->GetEntity(context->caster);
if (!entity) return; if (!entity) return;

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@ -12,7 +12,7 @@ public:
explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;

View File

@ -7,7 +7,7 @@
#include "Game.h" #include "Game.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) { if (entity == nullptr) {
@ -27,7 +27,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
destroyable->Repair(this->m_armor); destroyable->Repair(this->m_armor);
} }
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch); Handle(context, bit_stream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -3,11 +3,11 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true; context->failed = true;
} }
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true; context->failed = true;
} }

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@ -11,9 +11,9 @@ public:
explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -4,7 +4,7 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "CppScripts.h" #include "CppScripts.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);
@ -16,7 +16,7 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
} }
void void
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);

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@ -9,7 +9,7 @@ public:
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) { explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
}; };

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@ -11,7 +11,7 @@
#include "EntityInfo.h" #include "EntityInfo.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* origin = Game::entityManager->GetEntity(context->originator); auto* origin = Game::entityManager->GetEntity(context->originator);
if (origin == nullptr) { if (origin == nullptr) {
@ -74,7 +74,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
}); });
} }
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -13,9 +13,9 @@ public:
explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

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@ -3,7 +3,7 @@
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
#include "BehaviorContext.h" #include "BehaviorContext.h"
void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
} }
void SpawnQuickbuildBehavior::Load() { void SpawnQuickbuildBehavior::Load() {

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@ -11,7 +11,7 @@ public:
explicit SpawnQuickbuildBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit SpawnQuickbuildBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -6,7 +6,7 @@
#include "Logger.h" #include "Logger.h"
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (m_AffectsCaster) branch.target = context->caster; if (m_AffectsCaster) branch.target = context->caster;
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
@ -25,7 +25,7 @@ void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
} }
} }
void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch); Handle(context, bitStream, branch);
} }

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@ -11,9 +11,9 @@ public:
explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

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@ -1,13 +1,13 @@
#include "StartBehavior.h" #include "StartBehavior.h"
#include "BehaviorBranchContext.h" #include "BehaviorBranchContext.h"
void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) { void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId; branch.start = this->m_behaviorId;
this->m_action->Handle(context, bit_stream, branch); this->m_action->Handle(context, bit_stream, branch);
} }
void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) { void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId; branch.start = this->m_behaviorId;
this->m_action->Calculate(context, bit_stream, branch); this->m_action->Calculate(context, bit_stream, branch);

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@ -13,9 +13,9 @@ public:
explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID) { explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -10,14 +10,14 @@
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_stunCaster || branch.target == context->originator) { if (this->m_stunCaster || branch.target == context->originator) {
return; return;
} }
bool blocked{}; bool blocked{};
if (!bitStream->Read(blocked)) { if (!bitStream.Read(blocked)) {
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -42,7 +42,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
combatAiComponent->Stun(branch.duration); combatAiComponent->Stun(branch.duration);
} }
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_stunCaster || branch.target == context->originator) { if (this->m_stunCaster || branch.target == context->originator) {
auto* self = Game::entityManager->GetEntity(context->originator); auto* self = Game::entityManager->GetEntity(context->originator);
@ -79,7 +79,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
} }
} }
bitStream->Write(blocked); bitStream.Write(blocked);
if (target == nullptr) { if (target == nullptr) {
LOG("Failed to find target (%llu)!", branch.target); LOG("Failed to find target (%llu)!", branch.target);

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@ -12,9 +12,9 @@ public:
explicit StunBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { explicit StunBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -6,12 +6,12 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "BuffComponent.h" #include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true; auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) { if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
if (!bitStream->Read(state)) { if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
} }
@ -37,7 +37,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
} }
} }
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true; auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) { if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
@ -53,7 +53,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
} }
} }
bitStream->Write(state); bitStream.Write(state);
} }
if (state) { if (state) {

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@ -21,9 +21,9 @@ public:
explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
} }
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
}; };

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@ -9,11 +9,11 @@
#include "EntityManager.h" #include "EntityManager.h"
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
float value{}; float value{};
if (!bitStream->Read(value)) { if (!bitStream.Read(value)) {
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
}; };
@ -32,7 +32,7 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
behavior->Handle(context, bitStream, branch); behavior->Handle(context, bitStream, branch);
} }
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// TODO // TODO
} }

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