chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -30,7 +30,7 @@ protected:
};
TEST_F(SimplePhysicsTest, SimplePhysicsSerializeTest) {
simplePhysicsComponent->Serialize(&bitStream, false);
simplePhysicsComponent->Serialize(bitStream, false);
constexpr uint32_t sizeOfStream = 3 + BYTES_TO_BITS(3 * sizeof(NiPoint3)) + BYTES_TO_BITS(1 * sizeof(NiQuaternion)) + 1 * BYTES_TO_BITS(sizeof(uint32_t));
ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), sizeOfStream);
@@ -77,7 +77,7 @@ TEST_F(SimplePhysicsTest, SimplePhysicsSerializeTest) {
}
TEST_F(SimplePhysicsTest, SimplePhysicsConstructionTest) {
simplePhysicsComponent->Serialize(&bitStream, true);
simplePhysicsComponent->Serialize(bitStream, true);
constexpr uint32_t sizeOfStream = 4 + BYTES_TO_BITS(1 * sizeof(int32_t)) + BYTES_TO_BITS(3 * sizeof(NiPoint3)) + BYTES_TO_BITS(1 * sizeof(NiQuaternion)) + 1 * BYTES_TO_BITS(sizeof(uint32_t));
ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), sizeOfStream);