chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -2,28 +2,28 @@
#include "Game.h"
#include "Logger.h"
void MusicCue::Serialize(RakNet::BitStream* outBitStream){
outBitStream->Write<uint8_t>(name.size());
outBitStream->Write(name.c_str(), name.size());
outBitStream->Write(result);
outBitStream->Write(boredomTime);
void MusicCue::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write<uint8_t>(name.size());
outBitStream.Write(name.c_str(), name.size());
outBitStream.Write(result);
outBitStream.Write(boredomTime);
}
void MusicParameter::Serialize(RakNet::BitStream* outBitStream){
outBitStream->Write<uint8_t>(name.size());
outBitStream->Write(name.c_str(), name.size());
outBitStream->Write(value);
void MusicParameter::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write<uint8_t>(name.size());
outBitStream.Write(name.c_str(), name.size());
outBitStream.Write(value);
}
void GUIDResults::Serialize(RakNet::BitStream* outBitStream){
void GUIDResults::Serialize(RakNet::BitStream& outBitStream){
guid.Serialize(outBitStream);
outBitStream->Write(result);
outBitStream.Write(result);
}
void MixerProgram::Serialize(RakNet::BitStream* outBitStream){
outBitStream->Write<uint8_t>(name.size());
outBitStream->Write(name.c_str(), name.size());
outBitStream->Write(result);
void MixerProgram::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write<uint8_t>(name.size());
outBitStream.Write(name.c_str(), name.size());
outBitStream.Write(result);
}
SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
@@ -55,30 +55,30 @@ SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent)
if (!mixerName.empty()) this->m_MixerPrograms.push_back(MixerProgram(mixerName));
}
void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(this->m_Dirty || bIsInitialUpdate);
void SoundTriggerComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(this->m_Dirty || bIsInitialUpdate);
if (this->m_Dirty || bIsInitialUpdate) {
outBitStream->Write<uint8_t>(this->m_MusicCues.size());
outBitStream.Write<uint8_t>(this->m_MusicCues.size());
for (auto& musicCue : this->m_MusicCues) {
musicCue.Serialize(outBitStream);
}
outBitStream->Write<uint8_t>(this->m_MusicParameters.size());
outBitStream.Write<uint8_t>(this->m_MusicParameters.size());
for (auto& musicParam : this->m_MusicParameters) {
musicParam.Serialize(outBitStream);
}
outBitStream->Write<uint8_t>(this->m_2DAmbientSounds.size());
outBitStream.Write<uint8_t>(this->m_2DAmbientSounds.size());
for (auto twoDAmbientSound : this->m_2DAmbientSounds) {
twoDAmbientSound.Serialize(outBitStream);
}
outBitStream->Write<uint8_t>(this->m_3DAmbientSounds.size());
outBitStream.Write<uint8_t>(this->m_3DAmbientSounds.size());
for (auto threeDAmbientSound : this->m_3DAmbientSounds) {
threeDAmbientSound.Serialize(outBitStream);
}
outBitStream->Write<uint8_t>(this->m_MixerPrograms.size());
outBitStream.Write<uint8_t>(this->m_MixerPrograms.size());
for (auto& mixerProgram : this->m_MixerPrograms) {
mixerProgram.Serialize(outBitStream);
}