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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -2,28 +2,28 @@
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#include "Game.h"
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#include "Logger.h"
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void MusicCue::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(result);
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outBitStream->Write(boredomTime);
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void MusicCue::Serialize(RakNet::BitStream& outBitStream){
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outBitStream.Write<uint8_t>(name.size());
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outBitStream.Write(name.c_str(), name.size());
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outBitStream.Write(result);
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outBitStream.Write(boredomTime);
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}
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void MusicParameter::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(value);
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void MusicParameter::Serialize(RakNet::BitStream& outBitStream){
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outBitStream.Write<uint8_t>(name.size());
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outBitStream.Write(name.c_str(), name.size());
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outBitStream.Write(value);
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}
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void GUIDResults::Serialize(RakNet::BitStream* outBitStream){
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void GUIDResults::Serialize(RakNet::BitStream& outBitStream){
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guid.Serialize(outBitStream);
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outBitStream->Write(result);
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outBitStream.Write(result);
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}
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void MixerProgram::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write<uint8_t>(name.size());
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outBitStream->Write(name.c_str(), name.size());
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outBitStream->Write(result);
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void MixerProgram::Serialize(RakNet::BitStream& outBitStream){
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outBitStream.Write<uint8_t>(name.size());
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outBitStream.Write(name.c_str(), name.size());
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outBitStream.Write(result);
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}
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SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
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@@ -55,30 +55,30 @@ SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent)
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if (!mixerName.empty()) this->m_MixerPrograms.push_back(MixerProgram(mixerName));
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}
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void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(this->m_Dirty || bIsInitialUpdate);
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void SoundTriggerComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(this->m_Dirty || bIsInitialUpdate);
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if (this->m_Dirty || bIsInitialUpdate) {
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outBitStream->Write<uint8_t>(this->m_MusicCues.size());
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outBitStream.Write<uint8_t>(this->m_MusicCues.size());
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for (auto& musicCue : this->m_MusicCues) {
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musicCue.Serialize(outBitStream);
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}
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outBitStream->Write<uint8_t>(this->m_MusicParameters.size());
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outBitStream.Write<uint8_t>(this->m_MusicParameters.size());
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for (auto& musicParam : this->m_MusicParameters) {
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musicParam.Serialize(outBitStream);
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}
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outBitStream->Write<uint8_t>(this->m_2DAmbientSounds.size());
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outBitStream.Write<uint8_t>(this->m_2DAmbientSounds.size());
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for (auto twoDAmbientSound : this->m_2DAmbientSounds) {
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twoDAmbientSound.Serialize(outBitStream);
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}
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outBitStream->Write<uint8_t>(this->m_3DAmbientSounds.size());
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outBitStream.Write<uint8_t>(this->m_3DAmbientSounds.size());
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for (auto threeDAmbientSound : this->m_3DAmbientSounds) {
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threeDAmbientSound.Serialize(outBitStream);
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}
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outBitStream->Write<uint8_t>(this->m_MixerPrograms.size());
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outBitStream.Write<uint8_t>(this->m_MixerPrograms.size());
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for (auto& mixerProgram : this->m_MixerPrograms) {
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mixerProgram.Serialize(outBitStream);
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}
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