chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -32,26 +32,26 @@ SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componen
SimplePhysicsComponent::~SimplePhysicsComponent() {
}
void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
void SimplePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
outBitStream->Write(m_ClimbableType != eClimbableType::CLIMBABLE_TYPE_NOT);
outBitStream->Write(m_ClimbableType);
outBitStream.Write(m_ClimbableType != eClimbableType::CLIMBABLE_TYPE_NOT);
outBitStream.Write(m_ClimbableType);
}
outBitStream->Write(m_DirtyVelocity || bIsInitialUpdate);
outBitStream.Write(m_DirtyVelocity || bIsInitialUpdate);
if (m_DirtyVelocity || bIsInitialUpdate) {
outBitStream->Write(m_Velocity);
outBitStream->Write(m_AngularVelocity);
outBitStream.Write(m_Velocity);
outBitStream.Write(m_AngularVelocity);
m_DirtyVelocity = false;
}
// Physics motion state
if (m_PhysicsMotionState != 0) {
outBitStream->Write1();
outBitStream->Write<uint32_t>(m_PhysicsMotionState);
outBitStream.Write1();
outBitStream.Write<uint32_t>(m_PhysicsMotionState);
} else {
outBitStream->Write0();
outBitStream.Write0();
}
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
}