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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -11,6 +11,6 @@ RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* paren
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m_Rotation = m_Parent->GetDefaultRotation();
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}
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void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
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}
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