chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -27,17 +27,17 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
result.finalize();
}
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
void PossessableComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(m_DirtyPossessable || bIsInitialUpdate);
if (m_DirtyPossessable || bIsInitialUpdate) {
m_DirtyPossessable = false; // reset flag
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
outBitStream.Write(m_Possessor != LWOOBJID_EMPTY);
if (m_Possessor != LWOOBJID_EMPTY) outBitStream.Write(m_Possessor);
outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_NONE);
if (m_AnimationFlag != eAnimationFlags::IDLE_NONE) outBitStream->Write(m_AnimationFlag);
outBitStream.Write(m_AnimationFlag != eAnimationFlags::IDLE_NONE);
if (m_AnimationFlag != eAnimationFlags::IDLE_NONE) outBitStream.Write(m_AnimationFlag);
outBitStream->Write(m_ImmediatelyDepossess);
outBitStream.Write(m_ImmediatelyDepossess);
m_ImmediatelyDepossess = false; // reset flag
}
}