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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -6,11 +6,11 @@ PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : C
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(m_DirtyInfo || bIsInitialUpdate);
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if (m_DirtyInfo || bIsInitialUpdate) {
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outBitStream->Write(m_PlayerOnRail);
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outBitStream->Write(m_ShowBillboard);
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outBitStream.Write(m_PlayerOnRail);
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outBitStream.Write(m_ShowBillboard);
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}
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m_DirtyInfo = false;
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}
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