chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -14,7 +14,7 @@ public:
PhysicsComponent(Entity* parent);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
const NiPoint3& GetPosition() const { return m_Position; }
virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; }