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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -14,7 +14,7 @@ public:
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PhysicsComponent(Entity* parent);
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virtual ~PhysicsComponent() = default;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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const NiPoint3& GetPosition() const { return m_Position; }
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virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; }
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