chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -264,30 +264,30 @@ void PhantomPhysicsComponent::CreatePhysics() {
m_HasCreatedPhysics = true;
}
void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
void PhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
outBitStream->Write(m_EffectInfoDirty || bIsInitialUpdate);
outBitStream.Write(m_EffectInfoDirty || bIsInitialUpdate);
if (m_EffectInfoDirty || bIsInitialUpdate) {
outBitStream->Write(m_IsPhysicsEffectActive);
outBitStream.Write(m_IsPhysicsEffectActive);
if (m_IsPhysicsEffectActive) {
outBitStream->Write(m_EffectType);
outBitStream->Write(m_DirectionalMultiplier);
outBitStream.Write(m_EffectType);
outBitStream.Write(m_DirectionalMultiplier);
// forgive me father for i have sinned
outBitStream->Write0();
//outBitStream->Write(m_MinMax);
outBitStream.Write0();
//outBitStream.Write(m_MinMax);
//if (m_MinMax) {
//outBitStream->Write(m_Min);
//outBitStream->Write(m_Max);
//outBitStream.Write(m_Min);
//outBitStream.Write(m_Max);
//}
outBitStream->Write(m_IsDirectional);
outBitStream.Write(m_IsDirectional);
if (m_IsDirectional) {
outBitStream->Write(m_Direction.x);
outBitStream->Write(m_Direction.y);
outBitStream->Write(m_Direction.z);
outBitStream.Write(m_Direction.x);
outBitStream.Write(m_Direction.y);
outBitStream.Write(m_Direction.z);
}
}