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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -1,5 +1,5 @@
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#include "MinigameComponent.h"
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void MinigameComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
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outBitStream->Write<uint32_t>(0x40000000);
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void MinigameComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write<uint32_t>(0x40000000);
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}
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