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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -9,7 +9,7 @@ public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent) : Component(parent) {}
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void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
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void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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