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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -15,10 +15,10 @@ void LUPExhibitComponent::NextLUPExhibit() {
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_DirtyLUPExhibit);
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void LUPExhibitComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(m_DirtyLUPExhibit);
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if (m_DirtyLUPExhibit) {
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outBitStream->Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
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outBitStream.Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
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if (!bIsInitialUpdate) m_DirtyLUPExhibit = false;
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}
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}
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