chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -15,10 +15,10 @@ void LUPExhibitComponent::NextLUPExhibit() {
Game::entityManager->SerializeEntity(m_Parent);
}
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(m_DirtyLUPExhibit);
void LUPExhibitComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(m_DirtyLUPExhibit);
if (m_DirtyLUPExhibit) {
outBitStream->Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
outBitStream.Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
if (!bIsInitialUpdate) m_DirtyLUPExhibit = false;
}
}