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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -122,61 +122,61 @@ void DestroyableComponent::Reinitialize(LOT templateID) {
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}
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}
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void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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void DestroyableComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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outBitStream->Write1(); // always write these on construction
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outBitStream->Write(m_ImmuneToBasicAttackCount);
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outBitStream->Write(m_ImmuneToDamageOverTimeCount);
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outBitStream->Write(m_ImmuneToKnockbackCount);
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outBitStream->Write(m_ImmuneToInterruptCount);
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outBitStream->Write(m_ImmuneToSpeedCount);
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outBitStream->Write(m_ImmuneToImaginationGainCount);
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outBitStream->Write(m_ImmuneToImaginationLossCount);
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outBitStream->Write(m_ImmuneToQuickbuildInterruptCount);
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outBitStream->Write(m_ImmuneToPullToPointCount);
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outBitStream.Write1(); // always write these on construction
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outBitStream.Write(m_ImmuneToBasicAttackCount);
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outBitStream.Write(m_ImmuneToDamageOverTimeCount);
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outBitStream.Write(m_ImmuneToKnockbackCount);
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outBitStream.Write(m_ImmuneToInterruptCount);
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outBitStream.Write(m_ImmuneToSpeedCount);
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outBitStream.Write(m_ImmuneToImaginationGainCount);
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outBitStream.Write(m_ImmuneToImaginationLossCount);
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outBitStream.Write(m_ImmuneToQuickbuildInterruptCount);
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outBitStream.Write(m_ImmuneToPullToPointCount);
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}
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outBitStream->Write(m_DirtyHealth || bIsInitialUpdate);
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outBitStream.Write(m_DirtyHealth || bIsInitialUpdate);
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if (m_DirtyHealth || bIsInitialUpdate) {
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outBitStream->Write(m_iHealth);
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outBitStream->Write(m_fMaxHealth);
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outBitStream->Write(m_iArmor);
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outBitStream->Write(m_fMaxArmor);
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outBitStream->Write(m_iImagination);
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outBitStream->Write(m_fMaxImagination);
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outBitStream.Write(m_iHealth);
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outBitStream.Write(m_fMaxHealth);
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outBitStream.Write(m_iArmor);
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outBitStream.Write(m_fMaxArmor);
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outBitStream.Write(m_iImagination);
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outBitStream.Write(m_fMaxImagination);
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outBitStream->Write(m_DamageToAbsorb);
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outBitStream->Write(IsImmune());
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outBitStream->Write(m_IsGMImmune);
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outBitStream->Write(m_IsShielded);
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outBitStream.Write(m_DamageToAbsorb);
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outBitStream.Write(IsImmune());
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outBitStream.Write(m_IsGMImmune);
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outBitStream.Write(m_IsShielded);
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outBitStream->Write(m_fMaxHealth);
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outBitStream->Write(m_fMaxArmor);
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outBitStream->Write(m_fMaxImagination);
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outBitStream.Write(m_fMaxHealth);
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outBitStream.Write(m_fMaxArmor);
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outBitStream.Write(m_fMaxImagination);
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outBitStream->Write<uint32_t>(m_FactionIDs.size());
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outBitStream.Write<uint32_t>(m_FactionIDs.size());
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for (size_t i = 0; i < m_FactionIDs.size(); ++i) {
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outBitStream->Write(m_FactionIDs[i]);
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outBitStream.Write(m_FactionIDs[i]);
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}
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outBitStream->Write(m_IsSmashable);
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outBitStream.Write(m_IsSmashable);
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if (bIsInitialUpdate) {
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outBitStream->Write(m_IsDead);
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outBitStream->Write(m_IsSmashed);
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outBitStream.Write(m_IsDead);
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outBitStream.Write(m_IsSmashed);
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if (m_IsSmashable) {
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outBitStream->Write(m_IsModuleAssembly);
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outBitStream->Write(m_ExplodeFactor != 1.0f);
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if (m_ExplodeFactor != 1.0f) outBitStream->Write(m_ExplodeFactor);
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outBitStream.Write(m_IsModuleAssembly);
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outBitStream.Write(m_ExplodeFactor != 1.0f);
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if (m_ExplodeFactor != 1.0f) outBitStream.Write(m_ExplodeFactor);
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}
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}
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m_DirtyHealth = false;
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}
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outBitStream->Write(m_DirtyThreatList || bIsInitialUpdate);
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outBitStream.Write(m_DirtyThreatList || bIsInitialUpdate);
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if (m_DirtyThreatList || bIsInitialUpdate) {
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outBitStream->Write(m_HasThreats);
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outBitStream.Write(m_HasThreats);
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m_DirtyThreatList = false;
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}
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}
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