chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -78,94 +78,94 @@ bool CharacterComponent::LandingAnimDisabled(int zoneID) {
CharacterComponent::~CharacterComponent() {
}
void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
outBitStream->Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
outBitStream->Write(m_ClaimCodes[1] != 0);
if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
outBitStream->Write(m_ClaimCodes[2] != 0);
if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
outBitStream->Write(m_ClaimCodes[3] != 0);
if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);
outBitStream.Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
outBitStream.Write(m_ClaimCodes[1] != 0);
if (m_ClaimCodes[1] != 0) outBitStream.Write(m_ClaimCodes[1]);
outBitStream.Write(m_ClaimCodes[2] != 0);
if (m_ClaimCodes[2] != 0) outBitStream.Write(m_ClaimCodes[2]);
outBitStream.Write(m_ClaimCodes[3] != 0);
if (m_ClaimCodes[3] != 0) outBitStream.Write(m_ClaimCodes[3]);
outBitStream->Write(m_Character->GetHairColor());
outBitStream->Write(m_Character->GetHairStyle());
outBitStream->Write<uint32_t>(0); //Default "head"
outBitStream->Write(m_Character->GetShirtColor());
outBitStream->Write(m_Character->GetPantsColor());
outBitStream->Write(m_Character->GetShirtStyle());
outBitStream->Write<uint32_t>(0); //Default "head color"
outBitStream->Write(m_Character->GetEyebrows());
outBitStream->Write(m_Character->GetEyes());
outBitStream->Write(m_Character->GetMouth());
outBitStream->Write<uint64_t>(0); //AccountID, trying out if 0 works.
outBitStream->Write(m_Character->GetLastLogin()); //Last login
outBitStream->Write<uint64_t>(0); //"prop mod last display time"
outBitStream->Write<uint64_t>(m_Uscore); //u-score
outBitStream->Write0(); //Not free-to-play (disabled in DLU)
outBitStream.Write(m_Character->GetHairColor());
outBitStream.Write(m_Character->GetHairStyle());
outBitStream.Write<uint32_t>(0); //Default "head"
outBitStream.Write(m_Character->GetShirtColor());
outBitStream.Write(m_Character->GetPantsColor());
outBitStream.Write(m_Character->GetShirtStyle());
outBitStream.Write<uint32_t>(0); //Default "head color"
outBitStream.Write(m_Character->GetEyebrows());
outBitStream.Write(m_Character->GetEyes());
outBitStream.Write(m_Character->GetMouth());
outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
outBitStream.Write(m_Character->GetLastLogin()); //Last login
outBitStream.Write<uint64_t>(0); //"prop mod last display time"
outBitStream.Write<uint64_t>(m_Uscore); //u-score
outBitStream.Write0(); //Not free-to-play (disabled in DLU)
//Stats:
outBitStream->Write(m_CurrencyCollected);
outBitStream->Write(m_BricksCollected);
outBitStream->Write(m_SmashablesSmashed);
outBitStream->Write(m_QuickBuildsCompleted);
outBitStream->Write(m_EnemiesSmashed);
outBitStream->Write(m_RocketsUsed);
outBitStream->Write(m_MissionsCompleted);
outBitStream->Write(m_PetsTamed);
outBitStream->Write(m_ImaginationPowerUpsCollected);
outBitStream->Write(m_LifePowerUpsCollected);
outBitStream->Write(m_ArmorPowerUpsCollected);
outBitStream->Write(m_MetersTraveled);
outBitStream->Write(m_TimesSmashed);
outBitStream->Write(m_TotalDamageTaken);
outBitStream->Write(m_TotalDamageHealed);
outBitStream->Write(m_TotalArmorRepaired);
outBitStream->Write(m_TotalImaginationRestored);
outBitStream->Write(m_TotalImaginationUsed);
outBitStream->Write(m_DistanceDriven);
outBitStream->Write(m_TimeAirborneInCar);
outBitStream->Write(m_RacingImaginationPowerUpsCollected);
outBitStream->Write(m_RacingImaginationCratesSmashed);
outBitStream->Write(m_RacingCarBoostsActivated);
outBitStream->Write(m_RacingTimesWrecked);
outBitStream->Write(m_RacingSmashablesSmashed);
outBitStream->Write(m_RacesFinished);
outBitStream->Write(m_FirstPlaceRaceFinishes);
outBitStream.Write(m_CurrencyCollected);
outBitStream.Write(m_BricksCollected);
outBitStream.Write(m_SmashablesSmashed);
outBitStream.Write(m_QuickBuildsCompleted);
outBitStream.Write(m_EnemiesSmashed);
outBitStream.Write(m_RocketsUsed);
outBitStream.Write(m_MissionsCompleted);
outBitStream.Write(m_PetsTamed);
outBitStream.Write(m_ImaginationPowerUpsCollected);
outBitStream.Write(m_LifePowerUpsCollected);
outBitStream.Write(m_ArmorPowerUpsCollected);
outBitStream.Write(m_MetersTraveled);
outBitStream.Write(m_TimesSmashed);
outBitStream.Write(m_TotalDamageTaken);
outBitStream.Write(m_TotalDamageHealed);
outBitStream.Write(m_TotalArmorRepaired);
outBitStream.Write(m_TotalImaginationRestored);
outBitStream.Write(m_TotalImaginationUsed);
outBitStream.Write(m_DistanceDriven);
outBitStream.Write(m_TimeAirborneInCar);
outBitStream.Write(m_RacingImaginationPowerUpsCollected);
outBitStream.Write(m_RacingImaginationCratesSmashed);
outBitStream.Write(m_RacingCarBoostsActivated);
outBitStream.Write(m_RacingTimesWrecked);
outBitStream.Write(m_RacingSmashablesSmashed);
outBitStream.Write(m_RacesFinished);
outBitStream.Write(m_FirstPlaceRaceFinishes);
outBitStream->Write0();
outBitStream->Write(m_IsLanding);
outBitStream.Write0();
outBitStream.Write(m_IsLanding);
if (m_IsLanding) {
outBitStream->Write<uint16_t>(m_LastRocketConfig.size());
outBitStream.Write<uint16_t>(m_LastRocketConfig.size());
for (uint16_t character : m_LastRocketConfig) {
outBitStream->Write(character);
outBitStream.Write(character);
}
}
}
outBitStream->Write(m_DirtyGMInfo);
outBitStream.Write(m_DirtyGMInfo);
if (m_DirtyGMInfo) {
outBitStream->Write(m_PvpEnabled);
outBitStream->Write(m_IsGM);
outBitStream->Write(m_GMLevel);
outBitStream->Write(m_EditorEnabled);
outBitStream->Write(m_EditorLevel);
outBitStream.Write(m_PvpEnabled);
outBitStream.Write(m_IsGM);
outBitStream.Write(m_GMLevel);
outBitStream.Write(m_EditorEnabled);
outBitStream.Write(m_EditorLevel);
}
outBitStream->Write(m_DirtyCurrentActivity);
if (m_DirtyCurrentActivity) outBitStream->Write(m_CurrentActivity);
outBitStream.Write(m_DirtyCurrentActivity);
if (m_DirtyCurrentActivity) outBitStream.Write(m_CurrentActivity);
outBitStream->Write(m_DirtySocialInfo);
outBitStream.Write(m_DirtySocialInfo);
if (m_DirtySocialInfo) {
outBitStream->Write(m_GuildID);
outBitStream->Write<unsigned char>(m_GuildName.size());
outBitStream.Write(m_GuildID);
outBitStream.Write<unsigned char>(m_GuildName.size());
if (!m_GuildName.empty())
outBitStream->WriteBits(reinterpret_cast<const unsigned char*>(m_GuildName.c_str()), static_cast<unsigned char>(m_GuildName.size()) * sizeof(wchar_t) * 8);
outBitStream.WriteBits(reinterpret_cast<const unsigned char*>(m_GuildName.c_str()), static_cast<unsigned char>(m_GuildName.size()) * sizeof(wchar_t) * 8);
outBitStream->Write(m_IsLEGOClubMember);
outBitStream->Write(m_CountryCode);
outBitStream.Write(m_IsLEGOClubMember);
outBitStream.Write(m_CountryCode);
}
}