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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -155,7 +155,7 @@ public:
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void LoadActivityData(const int32_t activityId);
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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/**
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* Makes some entity join the minigame, if it's a lobbied one, the entity will be placed in the lobby
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