mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
This commit is contained in:
@@ -90,15 +90,15 @@ void ActivityComponent::LoadActivityData(const int32_t activityId) {
|
||||
}
|
||||
}
|
||||
|
||||
void ActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_DirtyActivityInfo);
|
||||
void ActivityComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream.Write(m_DirtyActivityInfo);
|
||||
if (m_DirtyActivityInfo) {
|
||||
outBitStream->Write<uint32_t>(m_ActivityPlayers.size());
|
||||
outBitStream.Write<uint32_t>(m_ActivityPlayers.size());
|
||||
if (!m_ActivityPlayers.empty()) {
|
||||
for (const auto& activityPlayer : m_ActivityPlayers) {
|
||||
outBitStream->Write<LWOOBJID>(activityPlayer->playerID);
|
||||
outBitStream.Write<LWOOBJID>(activityPlayer->playerID);
|
||||
for (const auto& activityValue : activityPlayer->values) {
|
||||
outBitStream->Write<float_t>(activityValue);
|
||||
outBitStream.Write<float_t>(activityValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user