chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
auto success = true;
@@ -33,12 +33,12 @@ void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
}
if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator) {
bitStream->Write(success);
bitStream.Write(success);
if (success) {
bitStream->Write<uint32_t>(1);
bitStream->Write0();
bitStream->Write0();
bitStream.Write<uint32_t>(1);
bitStream.Write0();
bitStream.Write0();
}
}