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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -6,12 +6,12 @@
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#include "BehaviorContext.h"
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#include "BuffComponent.h"
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void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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auto state = true;
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if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
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if (!bitStream->Read(state)) {
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LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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if (!bitStream.Read(state)) {
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LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
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return;
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};
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}
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@@ -37,7 +37,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
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}
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}
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void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto state = true;
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if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
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@@ -53,7 +53,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
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}
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}
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bitStream->Write(state);
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bitStream.Write(state);
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}
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if (state) {
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