chore: Change entity and component logic to use bitstream references (#1468)

* chore: Change entity and component logic to use bitstream references

* merge
This commit is contained in:
jadebenn
2024-02-27 01:25:44 -06:00
committed by GitHub
parent 75544e3eec
commit b261e63233
190 changed files with 915 additions and 915 deletions

View File

@@ -6,12 +6,12 @@
#include "BehaviorContext.h"
#include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
if (!bitStream->Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@@ -37,7 +37,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
}
}
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
@@ -53,7 +53,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
}
}
bitStream->Write(state);
bitStream.Write(state);
}
if (state) {