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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -1,13 +1,13 @@
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#include "StartBehavior.h"
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#include "BehaviorBranchContext.h"
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void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
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void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
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branch.start = this->m_behaviorId;
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this->m_action->Handle(context, bit_stream, branch);
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}
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void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
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void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
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branch.start = this->m_behaviorId;
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this->m_action->Calculate(context, bit_stream, branch);
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