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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -5,7 +5,7 @@
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#include "EntityManager.h"
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#include "MovementAIComponent.h"
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void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(context->originator);
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auto* target = Game::entityManager->GetEntity(branch.target);
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@@ -25,7 +25,7 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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movement->PullToPoint(position);
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}
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void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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