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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -5,7 +5,7 @@
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#include "Character.h"
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void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(branch.target);
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GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
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@@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
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}
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}
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void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
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Handle(context, bit_stream, branch);
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}
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