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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -5,7 +5,7 @@
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#include "BehaviorBranchContext.h"
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void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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// make sure required parameter has non-default value
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if (m_PercentSlowed == 0.0f) return;
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auto* target = Game::entityManager->GetEntity(branch.target);
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@@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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}
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}
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void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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