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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -3,7 +3,7 @@
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#include "BehaviorBranchContext.h"
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#include "InventoryComponent.h"
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void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto action_to_cast = m_ActionNotConsumed;
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if (this->m_ConsumeLOT != -1) {
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auto caster = Game::entityManager->GetEntity(context->caster);
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@@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
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}
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void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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