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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -3,13 +3,13 @@
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#include "BehaviorContext.h"
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void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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branch.target = LWOOBJID_EMPTY;
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this->m_action->Handle(context, bitStream, branch);
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}
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void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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branch.target = LWOOBJID_EMPTY;
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this->m_action->Calculate(context, bitStream, branch);
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