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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -3,7 +3,7 @@
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Entity* sourceEntity;
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if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
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else sourceEntity = Game::entityManager->GetEntity(branch.target);
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