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chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -3,7 +3,7 @@
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#include "BehaviorContext.h"
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#include "BehaviorBranchContext.h"
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void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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if (!target) return;
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@@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
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}
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}
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void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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