mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references * merge
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@@ -899,34 +899,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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}
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}
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void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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if (packetType == eReplicaPacketType::CONSTRUCTION) {
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outBitStream->Write(m_ObjectID);
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outBitStream->Write(m_TemplateID);
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outBitStream.Write(m_ObjectID);
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outBitStream.Write(m_TemplateID);
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if (IsPlayer()) {
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std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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} else {
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const auto& name = GetVar<std::string>(u"npcName");
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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}
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outBitStream->Write<uint32_t>(0); //Time since created on server
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outBitStream.Write<uint32_t>(0); //Time since created on server
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const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
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// Only sync for models.
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if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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int32_t numberOfValidKeys = m_Settings.size();
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@@ -947,9 +947,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream.Write(settingStream);
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} else if (!syncLDF.empty()) {
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std::vector<LDFBaseData*> ldfData;
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@@ -957,7 +957,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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ldfData.push_back(GetVarData(data));
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}
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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settingStream.Write<uint32_t>(ldfData.size());
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@@ -967,69 +967,69 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream.Write(settingStream);
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} else {
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outBitStream->Write0(); //No ldf data
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outBitStream.Write0(); //No ldf data
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}
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TriggerComponent* triggerComponent;
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if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
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// has trigger component, check to see if we have events to handle
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auto* trigger = triggerComponent->GetTrigger();
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outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
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outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
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} else { // no trigger componenet, so definitely no triggers
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outBitStream->Write0();
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outBitStream.Write0();
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}
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream->Write0();
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outBitStream.Write1();
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if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
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else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream.Write0();
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outBitStream->Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
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outBitStream.Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
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//outBitStream->Write0(); //Spawner node id
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//outBitStream.Write0(); //Spawner node id
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
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else {
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outBitStream->Write1();
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outBitStream->Write(m_Scale);
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outBitStream.Write1();
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outBitStream.Write(m_Scale);
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}
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outBitStream->Write0(); //ObjectWorldState
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outBitStream.Write0(); //ObjectWorldState
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream->Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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outBitStream.Write1();
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outBitStream.Write(m_GMLevel);
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} else outBitStream.Write0(); //No GM Level
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}
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// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
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outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
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m_IsParentChildDirty = false;
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outBitStream->Write(m_ParentEntity != nullptr);
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outBitStream.Write(m_ParentEntity != nullptr);
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if (m_ParentEntity) {
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outBitStream->Write(m_ParentEntity->GetObjectID());
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outBitStream->Write0();
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outBitStream.Write(m_ParentEntity->GetObjectID());
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outBitStream.Write0();
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}
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outBitStream->Write(m_ChildEntities.size() > 0);
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outBitStream.Write(m_ChildEntities.size() > 0);
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if (m_ChildEntities.size() > 0) {
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outBitStream->Write<uint16_t>(m_ChildEntities.size());
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outBitStream.Write<uint16_t>(m_ChildEntities.size());
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for (Entity* child : m_ChildEntities) {
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outBitStream->Write<uint64_t>(child->GetObjectID());
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outBitStream.Write<uint64_t>(child->GetObjectID());
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}
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}
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}
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}
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void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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/**
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* This has to be done in a specific order.
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@@ -1117,7 +1117,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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LevelProgressionComponent* levelProgressionComponent;
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@@ -1125,7 +1125,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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PlayerForcedMovementComponent* playerForcedMovementComponent;
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@@ -1133,7 +1133,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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characterComponent->Serialize(outBitStream, bIsInitialUpdate);
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@@ -1250,7 +1250,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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// BBB Component, unused currently
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// Need to to write0 so that is serialized correctly
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// TODO: Implement BBB Component
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outBitStream->Write0();
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outBitStream.Write0();
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}
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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