add millisecond tracking

Update RacingControlComponent.cpp
This commit is contained in:
David Markowitz 2024-06-11 23:04:01 -07:00
parent bcf1058759
commit b24a6eb591
2 changed files with 24 additions and 25 deletions

View File

@ -45,7 +45,6 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
m_LoadedPlayers = 0;
m_LoadTimer = 0;
m_Finished = 0;
m_StartTime = 0;
m_EmptyTimer = 0;
m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
@ -446,9 +445,9 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
outBitStream.Write(player.playerID);
outBitStream.Write(player.data[0]);
if (player.finished != 0) outBitStream.Write<float>(player.raceTime);
if (player.finished != 0) outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
else outBitStream.Write(player.data[1]);
if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime);
if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
else outBitStream.Write(player.data[2]);
if (player.finished == 1) outBitStream.Write<float>(1.0f);
else outBitStream.Write(player.data[3]);
@ -509,8 +508,8 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
if (player.finished == 0) continue;
outBitStream.Write1(); // Has more data
outBitStream.Write(player.playerID);
outBitStream.Write<float>(player.bestLapTime);
outBitStream.Write<float>(player.raceTime);
outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
}
outBitStream.Write0(); // No more data
@ -740,7 +739,7 @@ void RacingControlComponent::Update(float deltaTime) {
Game::entityManager->SerializeEntity(m_Parent);
m_StartTime = std::time(nullptr);
m_StartTime = std::chrono::high_resolution_clock::now();
}
m_StartTimer += deltaTime;
@ -829,46 +828,45 @@ void RacingControlComponent::Update(float deltaTime) {
// Reached the start point, lapped
if (respawnIndex == 0) {
time_t lapTime = std::time(nullptr) - (player.lap == 0 ? m_StartTime : player.lapTime);
const auto now = std::chrono::high_resolution_clock::now();
const auto lapTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - (player.lap == 0 ? m_StartTime : player.lapTime));
// Cheating check
if (lapTime < 40) {
if (lapTime.count() < 40000) {
continue;
}
player.lap++;
player.lapTime = now;
player.lapTime = std::time(nullptr);
if (player.bestLapTime == 0 || player.bestLapTime > lapTime) {
if (player.bestLapTime > lapTime || player.lap == 0) {
player.bestLapTime = lapTime;
LOG("Best lap time (%llu)", lapTime);
}
player.lap++;
auto* missionComponent =
playerEntity->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
// Progress lap time tasks
missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
if (player.lap == 3) {
m_Finished++;
player.finished = m_Finished;
const auto raceTime =
(std::time(nullptr) - m_StartTime);
const auto raceTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - m_StartTime);
player.raceTime = raceTime;
LOG("Completed time %llu, %llu",
raceTime, raceTime * 1000);
LOG("Completed time %llums %fs", raceTime.count(), raceTime.count() / 1000.0f);
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime.count()) / 1000, static_cast<float>(player.bestLapTime.count()) / 1000, static_cast<float>(player.finished == 1));
// Entire race time
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
missionComponent->Progress(eMissionTaskType::RACING, player.raceTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
@ -877,8 +875,8 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
LOG("Lapped (%i) in (%llu)", player.lap,
lapTime);
LOG("Lapped (%i) in (%llums %fs)", player.lap,
lapTime.count(), lapTime.count() / 1000.0f);
}
LOG("Reached point (%i)/(%i)", player.respawnIndex,

View File

@ -8,6 +8,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <chrono>
/**
* Information for each player in the race
@ -72,12 +73,12 @@ struct RacingPlayerInfo {
/**
* The fastest lap time of the player
*/
time_t bestLapTime = 0;
std::chrono::milliseconds bestLapTime;
/**
* The current lap time of the player
*/
time_t lapTime = 0;
std::chrono::system_clock::time_point lapTime;
/**
* The number of times this player smashed their car
@ -97,7 +98,7 @@ struct RacingPlayerInfo {
/**
* Unused
*/
time_t raceTime = 0;
std::chrono::milliseconds raceTime;
};
/**
@ -231,7 +232,7 @@ private:
/**
* The time the race was started
*/
time_t m_StartTime;
std::chrono::system_clock::time_point m_StartTime;
/**
* Timer for tracking how long a player was alone in this race