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feat: contraband list with flagging and optional removal
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove; contraband_manage to edit, reports_view to see). World servers check every inventory when a character loads and every item a player receives: each find is an economy flag of the new kind Contraband, shown with the other flags and in the character's related data. Items marked for removal are taken away, with a character snapshot kept first so they can be given back, an audit entry and a mail or chat message telling the player why. Staff are skipped unless contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added at the end of ePlayerAction). Fixes #1563 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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migrations/dlu/sqlite/60_contraband.sql
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8
migrations/dlu/sqlite/60_contraband.sql
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/* contraband_items: see the MySQL migration. */
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CREATE TABLE IF NOT EXISTS contraband_items (
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lot INTEGER NOT NULL PRIMARY KEY,
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reason TEXT NOT NULL,
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action INTEGER NOT NULL DEFAULT 0,
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added_by TEXT NOT NULL DEFAULT '',
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added_at BIGINT NOT NULL DEFAULT 0
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);
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