feat: contraband list with flagging and optional removal

Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).

Fixes #1563

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 23:20:16 -05:00
parent 341ce89a6a
commit b2403b09ea
36 changed files with 766 additions and 22 deletions

View File

@@ -0,0 +1,9 @@
/* Contraband: items staff don't want players to have, edited on the dashboard's Contraband page. action: 0 = flag
(an economy flag of kind 5 when a character has one), 1 = flag and remove the item. */
CREATE TABLE IF NOT EXISTS contraband_items (
lot INT NOT NULL PRIMARY KEY,
reason TEXT NOT NULL,
action TINYINT NOT NULL DEFAULT 0,
added_by VARCHAR(64) NOT NULL DEFAULT '',
added_at BIGINT NOT NULL DEFAULT 0
);

View File

@@ -0,0 +1,8 @@
/* contraband_items: see the MySQL migration. */
CREATE TABLE IF NOT EXISTS contraband_items (
lot INTEGER NOT NULL PRIMARY KEY,
reason TEXT NOT NULL,
action INTEGER NOT NULL DEFAULT 0,
added_by TEXT NOT NULL DEFAULT '',
added_at BIGINT NOT NULL DEFAULT 0
);