feat: contraband list with flagging and optional removal

Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).

Fixes #1563

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 23:20:16 -05:00
parent 341ce89a6a
commit b2403b09ea
36 changed files with 766 additions and 22 deletions

View File

@@ -29,6 +29,7 @@
#include "dChatFilter.h"
#include "MissionComponent.h"
#include "Mission.h"
#include "Contraband.h"
#include "LiveEvents.h"
namespace {
@@ -293,6 +294,8 @@ uint32_t DashboardActions::Apply(const PlayerActionRequest& request) {
return ChangeMission(request.action, request.characterId, static_cast<uint32_t>(request.targetId), request.approved, request.text);
case ePlayerAction::RELOAD_LIVE_OPS:
return LiveEvents::Reload();
case ePlayerAction::RELOAD_CONTRABAND:
return Contraband::Reload();
}
return 0;
}